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- --[[
- Script Name : forager3.lua
- Script Purpose : Waypoint Path for forager3.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 12:51:03 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -37.84, -0.1, -68.68, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -48.77, -0.09, -64.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -55.08, -0.08, -71.06, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -59.26, -0.08, -84.87, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -58.84, -0.07, -95.67, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -67.2, -0.11, -97.82, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -75.67, -0.11, -109.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.34, -0.11, -108.14, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.36, -0.04, -121.45, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.59, -0.08, -127.34, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -76.12, -0.08, -134.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -90.29, -0.06, -141.64, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -86.72, -0.08, -139.76, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -84.65, -0.06, -135.33, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -99.62, -0.08, -120.93, 2, math.random(0,10))
- end
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