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- --[[
- Script Name : SpawnScripts/WillowWood/JendanGreenthorn.lua
- Script Purpose : Jendan Greenthorn
- Script Author : Dorbin
- Script Date : 2022.02.18
- Script Notes :
- --]]
- local Message = 5479
- function spawn(NPC)
- ProvidesQuest(NPC,Message)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function InRange(NPC, Spawn)
- if not HasCompletedQuest (Spawn, Message) and not HasQuest (Spawn, Message) then
- if math.random(1, 100) <= 70 then
- FaceTarget(NPC,Spawn)
- local choice = math.random(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/100_jendan_greenthorn_callout_2edd959a.mp3", "Serian, where are you?! I must find my brother! Adventurer, have you seen Serian?", "sigh", 2641180045, 4231368071, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/100_jendan_greenthorn_multhail1_f21756ea.mp3", "Sorry, friend. I can't chat. I'm waiting for my brother and would hate to miss him!", "no", 2945270851, 1633258355, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/100_jendan_greenthorn_multhail2_be6e96a1.mp3", "Hello, friend. Did you see my brother get off the boat? He looks just like me!", "hello", 4218404248, 1728712562, Spawn)
- end
- end
- elseif HasCompletedQuest (Spawn, Message) and math.random(1, 100) <= 60 then
- local choice = math.random(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "","", "tap", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "","", "sigh", 0, 0, Spawn)
- else
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "","", "nod", 0, 0, Spawn)
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/jendangreenthorn000.mp3", "", "", 2553195028, 1519214978, Spawn)
- conversation = CreateConversation()
- if GetQuestStep(Spawn, Message) == 2 then
- AddConversationOption(conversation, "I talked with Innkeeper Yeoni. Sadly, she didn't have any messages to give you.", "MessageReturned")
- end
-
- if not HasQuest(Spawn, Message) and not HasCompletedQuest (Spawn, Message) then
- AddConversationOption(conversation, "I don't believe I have. Sorry.", "NoBrother")
- end
-
- if HasCompletedQuest (Spawn, Message) then
- AddConversationOption(conversation, "Not yet, Jendan. I'll let you know if I do.")
- end
-
- AddConversationOption(conversation, "What? I'm busy.")
- StartConversation(conversation, NPC, Spawn, "Hello, friend. You didn't happen to see my brother get off the boat just now, did you? He looks just like me!")
-
- end
- function NoBrother(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/jendangreenthorn001.mp3","", "", 2420473664, 2318526010, Spawn)
- FaceTarget(NPC,Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll take the note to Yeoni for you.", "TakeNote")
- AddConversationOption(conversation, "Sorry, I'm too busy.")
- StartConversation(conversation, NPC, Spawn, "I am hoping he comes this way. He left the Queen's Colony one boat ahead of me and told me to meet him here. Would you run this note to Innkeeper Yeoni? Maybe Serian left a note with her earlier today.")
- end
- function TakeNote(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/jendangreenthorn002.mp3","", "thank", 125091657, 2816219809, Spawn)
- FaceTarget(NPC,Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll be back shortly.", "QuestOffer")
- StartConversation(conversation, NPC, Spawn, "Thank you! I'll stay here and watch the docks. Hopefully he'll come in on the next boat.")
- end
- function QuestOffer (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, Message)
- end
- function MessageReturned(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/jendan_greenthorn/qey_village05/jendangreenthorn003.mp3","", "thank", 3713247268, 3686475339, Spawn)
- FaceTarget(NPC,Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Thanks, and good luck.", "QuestEnd")
- StartConversation(conversation, NPC, Spawn, "It's alright. He'll show up on the next boat... I know it. Thank you for the help! Here is a bit of money for your troubles.")
- end
- function QuestEnd(NPC, Spawn)
- SetStepComplete(Spawn, Message, 2)
- end
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