123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634 |
- --[[
- Script Name : ItemScripts/ForgeryQeynosCitizenshipPapers.lua
- Script Author : Dorbin
- Script Date : 2023.06.10 11:06:34
- Script Purpose :
- :
- --]]
- local BB = 5718 --Welcome to Qeynos (Babbuelshrie)
- local BB_Q = 5760 --Baubbleshire Citizenship Task
- local CV = 5719 --Castleview
- local CV_Q = 5765
- local NV = 5721 --Nettleville
- local NV_Q = 5763
- local GS = 5720 --Graystone
- local GS_Q = 5764
- local SC = 5722 --Starcrest
- local SC_Q = 5762
- local WW = 5723 --Willow Wood
- local WW_Q = 5761
- function examined(Item, Player)
- local Race = GetRace(Player)
- conversation = CreateConversation()
- if not HasQuest(Player,BB)
- and not HasQuest(Player,BB_Q)
-
- and not HasQuest(Player,CV)
- and not HasQuest(Player,CV_Q)
-
- and not HasQuest(Player,GS)
- and not HasQuest(Player,GS_Q)
-
- and not HasQuest(Player,NV)
- and not HasQuest(Player,NV_Q)
-
- and not HasQuest(Player,SC)
- and not HasQuest(Player,SC_Q)
-
- and not HasQuest(Player,WW)
- and not HasQuest(Player,WW_Q) then
-
- if CanReceiveQuest(Player,BB) or
- CanReceiveQuest(Player,CV) or
- CanReceiveQuest(Player,GS) or
- CanReceiveQuest(Player,NV) or
- CanReceiveQuest(Player,SC) or
- CanReceiveQuest(Player,WW) then
- AddConversationOption(conversation, "[Glance over the forms]","Intro")
- end
- AddConversationOption(conversation, "[Put the papers away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "This stack of papers looks like Qeynos Citzenship forms. They could be useful for someone looking to quickly become a citizen...")
- elseif
- GetQuestStep(Player,BB_Q) <12 or
- GetQuestStep(Player,CV_Q) <12 or
- GetQuestStep(Player,GS_Q) <12 or
- GetQuestStep(Player,NV_Q) <12 or
- GetQuestStep(Player,SC_Q) <12 or
- GetQuestStep(Player,WW_Q) <12 then
- Welcome2(Item,Player)
- elseif
- GetQuestStep(Player,BB_Q) ==12 and CanReceiveQuest(Player,BB) or
- GetQuestStep(Player,CV_Q) ==12 and CanReceiveQuest(Player,CV) or
- GetQuestStep(Player,GS_Q) ==12 and CanReceiveQuest(Player,GS) or
- GetQuestStep(Player,NV_Q) ==12 and CanReceiveQuest(Player,NV) or
- GetQuestStep(Player,SC_Q) ==12 and CanReceiveQuest(Player,SC) or
- GetQuestStep(Player,WW_Q) ==12 and CanReceiveQuest(Player,WW) then
- Task1(Item,Player)
- elseif
- GetQuestStep(Player,BB_Q) ==12 and GetQuestStep(Player,BB)==1 or
- GetQuestStep(Player,CV_Q) ==12 and GetQuestStep(Player,CV)==1 or
- GetQuestStep(Player,GS_Q) ==12 and GetQuestStep(Player,GS)==1 or
- GetQuestStep(Player,NV_Q) ==12 and GetQuestStep(Player,NV)==1 or
- GetQuestStep(Player,SC_Q) ==12 and GetQuestStep(Player,SC)==1 or
- GetQuestStep(Player,WW_Q) ==12 and GetQuestStep(Player,WW)==1 then
- Task1(Item,Player)
- else
- Intro(Item,Player)
- end
- end
- function Intro(Item,Player)
- local Race = GetRace(Player)
- conversation = CreateConversation()
- if Race == 11 then --Kerra
- if not HasQuest(Player,NV_Q) and not HasCompletedQuest(Player,NV_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,NV_Q)
- end
-
- -- Erudite
- elseif Race == 3 or Race == 20 then
- if not HasQuest(Player,SC_Q) and not HasCompletedQuest(Player,SC_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,SC_Q)
- end
-
- elseif Race == 9 then --Human
- local con = CreateConversation()
- if not HasQuest(Player,NV_Q) and not HasCompletedQuest(Player,NV_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,NV_Q)
- end
-
- -- Barbarian / Dwarf
- elseif Race == 0 or Race == 2 then
- if not HasQuest(Player,GS_Q) and not HasCompletedQuest(Player,GS_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,GS_Q)
- end
-
- -- Froglok / High Elf
- elseif Race == 4 or Race == 8 then
- if not HasQuest(Player,CV_Q) and not HasCompletedQuest(Player,CV_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,CV_Q)
- end
-
- -- Half Elf / Wood Elf
- elseif Race == 6 or Race == 15 or Race == 16 then
- if not HasQuest(Player,WW_Q) and not HasCompletedQuest(Player,WW_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,WW_Q)
- end
-
- -- Gnome / Halfling
- elseif Race == 5 or Race == 7 then
- if not HasQuest(Player,BB_Q) and not HasCompletedQuest(Player,BB_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,BB_Q)
- end
-
- else
- if not HasQuest(Player,NV_Q) and not HasCompletedQuest(Player,NV_Q) then
- AddConversationOption(conversation, "[Make up a Steward name]","Welcome1")
- OfferQuest(nil,Player,NV_Q)
- end
- end
- AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "It states a Steward is suppose to sign the document...\n\n[ ACCEPT THE QUEST ]")
- end
- function Welcome1(Item,Player) --ALIGNMENT/FACTION CHANGE + CHECK FOR QUEST1
- local Race = GetRace(Player)
- if not HasQuest(Player,BB)
- and not HasQuest(Player,BB_Q)
-
- and not HasQuest(Player,CV)
- and not HasQuest(Player,CV_Q)
-
- and not HasQuest(Player,GS)
- and not HasQuest(Player,GS_Q)
-
- and not HasQuest(Player,NV)
- and not HasQuest(Player,NV_Q)
-
- and not HasQuest(Player,SC)
- and not HasQuest(Player,SC_Q)
-
- and not HasQuest(Player,WW)
- and not HasQuest(Player,WW_Q) then
- Intro(Item,Player)
- else
- conversation = CreateConversation()
- AddConversationOption(conversation, "[Forge an address and check the list]","Welcome2")
- AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "The form states you need signitures from a landlord and to complete their checklist...")
- Faction(Item,Player)
- end
- end
- function Faction(Item,Player)
- Qeynos = GetFactionAmount(Player, 11)
- Qeynos_Add = (10000-Qeynos)
- Freeport = GetFactionAmount(Player, 12)
- Freeport_Add = (-20000-Freeport)
- Neriak = GetFactionAmount(Player, 13)
- Kelethin = GetFactionAmount(Player, 14)
- Halas = GetFactionAmount(Player, 16)
- Gorowyn = GetFactionAmount(Player, 17)
- alignment = GetAlignment(Player)
- if Qeynos <10000 and Qeynos >=0 then ChangeFaction(Player, 11, Qeynos_Add)
- elseif Qeynos <0 then ChangeFaction(Player, 11, (Qeynos*-1))
- Faction(Item,Player)
- end
- if Freeport <-20000 then ChangeFaction(Player, 12, Freeport_Add)
- elseif Freeport >-20000 then ChangeFaction(Player, 12, (Freeport*-1))
- end
- if Neriak >0 then ChangeFaction(Player, 13, -Neriak)
- elseif Neriak <0 then ChangeFaction(Player, 13, (Neriak*-1))
- end
- if Kelethin >0 then ChangeFaction(Player, 14, -Kelethin)
- elseif Kelethin <0 then ChangeFaction(Player, 14, (Kelethin*-1))
- end
- if Halas >0 then ChangeFaction(Player, 16, -Halas)
- elseif Halas <0 then ChangeFaction(Player, 16, (Halas*-1))
- end
- if Gorowyn >0 then ChangeFaction(Player, 17, -Gorowyn)
- elseif Gorowyn <0 then ChangeFaction(Player, 17, (Gorowyn*-1))
- end
- if GetRace(Player) == 0 or GetRace(Player) == 3 or GetRace(Player) == 5 or GetRace(Player) == 6 or GetRace(Player) == 9 or GetRace(Player) == 11 or GetRace(Player) == 20 then
- SetAlignment(Player, 2)
- end
- end
- function Welcome2(Item,Player)
- local Race = GetRace(Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[Read the second form]","Task1")
- if Race == 11 then --Kerra
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,1)
- SetStepComplete(Player,NV_Q,2)
- SetStepComplete(Player,NV_Q,3)
- SetStepComplete(Player,NV_Q,4)
- SetStepComplete(Player,NV_Q,5)
- SetStepComplete(Player,NV_Q,6)
- SetStepComplete(Player,NV_Q,7)
- SetStepComplete(Player,NV_Q,8)
- SetStepComplete(Player,NV_Q,9)
- SetStepComplete(Player,NV_Q,10)
- SetStepComplete(Player,NV_Q,11)
- SetStepComplete(Player,NV_Q,12)
- end
- -- Erudite
- elseif Race == 3 or Race == 20 then
- if HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,1)
- SetStepComplete(Player,SC_Q,2)
- SetStepComplete(Player,SC_Q,3)
- SetStepComplete(Player,SC_Q,4)
- SetStepComplete(Player,SC_Q,5)
- SetStepComplete(Player,SC_Q,6)
- SetStepComplete(Player,SC_Q,7)
- SetStepComplete(Player,SC_Q,8)
- SetStepComplete(Player,SC_Q,9)
- SetStepComplete(Player,SC_Q,10)
- SetStepComplete(Player,SC_Q,11)
- SetStepComplete(Player,SC_Q,12)
- end
- elseif Race == 9 then --Human
- local con = CreateConversation()
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,1)
- SetStepComplete(Player,NV_Q,2)
- SetStepComplete(Player,NV_Q,3)
- SetStepComplete(Player,NV_Q,4)
- SetStepComplete(Player,NV_Q,5)
- SetStepComplete(Player,NV_Q,6)
- SetStepComplete(Player,NV_Q,7)
- SetStepComplete(Player,NV_Q,8)
- SetStepComplete(Player,NV_Q,9)
- SetStepComplete(Player,NV_Q,10)
- SetStepComplete(Player,NV_Q,11)
- SetStepComplete(Player,NV_Q,12)
- elseif HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,1)
- SetStepComplete(Player,SC_Q,2)
- SetStepComplete(Player,SC_Q,3)
- SetStepComplete(Player,SC_Q,4)
- SetStepComplete(Player,SC_Q,5)
- SetStepComplete(Player,SC_Q,6)
- SetStepComplete(Player,SC_Q,7)
- SetStepComplete(Player,SC_Q,8)
- SetStepComplete(Player,SC_Q,9)
- SetStepComplete(Player,SC_Q,10)
- SetStepComplete(Player,SC_Q,11)
- SetStepComplete(Player,SC_Q,12)
- end
- -- Barbarian / Dwarf
- elseif Race == 0 or Race == 2 then
- if HasQuest(Player,GS_Q) then
- SetStepComplete(Player,GS_Q,1)
- SetStepComplete(Player,GS_Q,2)
- SetStepComplete(Player,GS_Q,3)
- SetStepComplete(Player,GS_Q,4)
- SetStepComplete(Player,GS_Q,5)
- SetStepComplete(Player,GS_Q,6)
- SetStepComplete(Player,GS_Q,7)
- SetStepComplete(Player,GS_Q,8)
- SetStepComplete(Player,GS_Q,9)
- SetStepComplete(Player,GS_Q,10)
- SetStepComplete(Player,GS_Q,11)
- SetStepComplete(Player,GS_Q,12)
- end
- -- Froglok / High Elf
- elseif Race == 4 or Race == 8 then
- if HasQuest(Player,CV_Q) then
- SetStepComplete(Player,CV_Q,1)
- SetStepComplete(Player,CV_Q,2)
- SetStepComplete(Player,CV_Q,3)
- SetStepComplete(Player,CV_Q,4)
- SetStepComplete(Player,CV_Q,5)
- SetStepComplete(Player,CV_Q,6)
- SetStepComplete(Player,CV_Q,7)
- SetStepComplete(Player,CV_Q,8)
- SetStepComplete(Player,CV_Q,9)
- SetStepComplete(Player,CV_Q,10)
- SetStepComplete(Player,CV_Q,11)
- SetStepComplete(Player,CV_Q,12)
- end
- -- Half Elf / Wood Elf
- elseif Race == 6 or Race == 15 then
- if HasQuest(Player,WW_Q) then
- SetStepComplete(Player,WW_Q,1)
- SetStepComplete(Player,WW_Q,2)
- SetStepComplete(Player,WW_Q,3)
- SetStepComplete(Player,WW_Q,4)
- SetStepComplete(Player,WW_Q,5)
- SetStepComplete(Player,WW_Q,6)
- SetStepComplete(Player,WW_Q,7)
- SetStepComplete(Player,WW_Q,8)
- SetStepComplete(Player,WW_Q,9)
- SetStepComplete(Player,WW_Q,10)
- SetStepComplete(Player,WW_Q,11)
- SetStepComplete(Player,WW_Q,12)
- end
- -- Gnome / Halfling
- elseif Race == 5 or Race == 7 then
- if HasQuest(Player,BB_Q) then
- SetStepComplete(Player,BB_Q,1)
- SetStepComplete(Player,BB_Q,2)
- SetStepComplete(Player,BB_Q,3)
- SetStepComplete(Player,BB_Q,4)
- SetStepComplete(Player,BB_Q,5)
- SetStepComplete(Player,BB_Q,6)
- SetStepComplete(Player,BB_Q,7)
- SetStepComplete(Player,BB_Q,8)
- SetStepComplete(Player,BB_Q,9)
- SetStepComplete(Player,BB_Q,10)
- SetStepComplete(Player,BB_Q,11)
- SetStepComplete(Player,BB_Q,12)
- end
- else
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,1)
- SetStepComplete(Player,NV_Q,2)
- SetStepComplete(Player,NV_Q,3)
- SetStepComplete(Player,NV_Q,4)
- SetStepComplete(Player,NV_Q,5)
- SetStepComplete(Player,NV_Q,6)
- SetStepComplete(Player,NV_Q,7)
- SetStepComplete(Player,NV_Q,8)
- SetStepComplete(Player,NV_Q,9)
- SetStepComplete(Player,NV_Q,10)
- SetStepComplete(Player,NV_Q,11)
- SetStepComplete(Player,NV_Q,12)
- end
- end
- AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "There is another form meant to accompany the first. This second mentions a citizenship task. It states something about tokens and needing to prove yourself....\n\nWho has time for that?")
- end
- function Task1(Item,Player)
- local Race = GetRace(Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[Check all the boxes and sign]","Task2")
- if Race == 11 then --Kerra
- if CanReceiveQuest(Player,NV) then
- OfferQuest(nil,Player,NV)
- end
- -- Erudite
- elseif Race == 3 or Race == 20 then
- if CanReceiveQuest(Player,SC) then
- OfferQuest(nil,Player,SC)
- end
- elseif Race == 9 then --Human
- local con = CreateConversation()
- if CanReceiveQuest(Player,NV) then
- OfferQuest(nil,Player,NV)
- end
- -- Barbarian / Dwarf
- elseif Race == 0 or Race == 2 then
- if CanReceiveQuest(Player,GS) then
- OfferQuest(nil,Player,GS)
- end
- -- Froglok / High Elf
- elseif Race == 4 or Race == 8 then
- if CanReceiveQuest(Player,CV) then
- OfferQuest(nil,Player,CV)
- end
- -- Half Elf / Wood Elf
- elseif Race == 6 or Race == 15 then
- if CanReceiveQuest(Player,WW) then
- OfferQuest(nil,Player,WW)
- end
- -- Gnome / Halfling
- elseif Race == 5 or Race == 7 then
- if CanReceiveQuest(Player,BB) then
- OfferQuest(nil,Player,BB)
- end
- else
- if CanReceiveQuest(Player,NV) then
- OfferQuest(nil,Player,NV)
- end
- end
- AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "The second form lists...yadda yadda yadda.\n\nA few marks here and there should finish up everything.\n\n[ ACCEPT THE QUEST ]")
- end
- function Task2(Item,Player)
- local Race = GetRace(Player)
- if Race == 11 then --Kerra
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,13)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,1)
- SetStepComplete(Player,NV,2)
- SetStepComplete(Player,NV,3)
- SetStepComplete(Player,NV,4)
- SetStepComplete(Player,NV,5)
- SetStepComplete(Player,NV,6)
- SetStepComplete(Player,NV,7)
- end
- -- Erudite
- elseif Race == 3 or Race == 20 then
- if HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,13)
- end
- if HasQuest(Player,SC) then
- SetStepComplete(Player,SC,1)
- SetStepComplete(Player,SC,2)
- SetStepComplete(Player,SC,3)
- SetStepComplete(Player,SC,4)
- SetStepComplete(Player,SC,5)
- SetStepComplete(Player,SC,6)
- SetStepComplete(Player,SC,7)
- end
- elseif Race == 9 then --Human
- local con = CreateConversation()
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,13)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,1)
- SetStepComplete(Player,NV,2)
- SetStepComplete(Player,NV,3)
- SetStepComplete(Player,NV,4)
- SetStepComplete(Player,NV,5)
- SetStepComplete(Player,NV,6)
- SetStepComplete(Player,NV,7)
- end
- if HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,13)
- end
- if HasQuest(Player,SC) then
- SetStepComplete(Player,SC,1)
- SetStepComplete(Player,SC,2)
- SetStepComplete(Player,SC,3)
- SetStepComplete(Player,SC,4)
- SetStepComplete(Player,SC,5)
- SetStepComplete(Player,SC,6)
- SetStepComplete(Player,SC,7)
- end
- -- Barbarian / Dwarf
- elseif Race == 0 or Race == 2 then
- if HasQuest(Player,GS_Q) then
- SetStepComplete(Player,GS_Q,13)
- end
- if HasQuest(Player,GS) then
- SetStepComplete(Player,GS,1)
- SetStepComplete(Player,GS,2)
- SetStepComplete(Player,GS,3)
- SetStepComplete(Player,GS,4)
- SetStepComplete(Player,GS,5)
- SetStepComplete(Player,GS,6)
- SetStepComplete(Player,GS,7)
- end
- -- Froglok / High Elf
- elseif Race == 4 or Race == 8 then
- if HasQuest(Player,CV_Q) then
- SetStepComplete(Player,CV_Q,13)
- end
- if HasQuest(Player,CV) then
- SetStepComplete(Player,CV,1)
- SetStepComplete(Player,CV,2)
- SetStepComplete(Player,CV,3)
- SetStepComplete(Player,CV,4)
- SetStepComplete(Player,CV,5)
- SetStepComplete(Player,CV,6)
- SetStepComplete(Player,CV,7)
- end
- -- Half Elf / Wood Elf
- elseif Race == 6 or Race == 15 then
- if HasQuest(Player,WW_Q) then
- SetStepComplete(Player,WW_Q,13)
- end
- if HasQuest(Player,WW) then
- SetStepComplete(Player,WW,1)
- SetStepComplete(Player,WW,2)
- SetStepComplete(Player,WW,3)
- SetStepComplete(Player,WW,4)
- SetStepComplete(Player,WW,5)
- SetStepComplete(Player,WW,6)
- SetStepComplete(Player,WW,7)
- end
- -- Gnome / Halfling
- elseif Race == 5 or Race == 7 then
- if HasQuest(Player,BB_Q) then
- SetStepComplete(Player,BB_Q,13)
- end
- if HasQuest(Player,BB) then
- SetStepComplete(Player,BB,1)
- SetStepComplete(Player,BB,2)
- SetStepComplete(Player,BB,3)
- SetStepComplete(Player,BB,4)
- SetStepComplete(Player,BB,5)
- SetStepComplete(Player,BB,6)
- SetStepComplete(Player,BB,7)
- end
- else
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,13)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,1)
- SetStepComplete(Player,NV,2)
- SetStepComplete(Player,NV,3)
- SetStepComplete(Player,NV,4)
- SetStepComplete(Player,NV,5)
- SetStepComplete(Player,NV,6)
- SetStepComplete(Player,NV,7)
- end
- end
- conversation = CreateConversation()
-
- if GetClass(Player)==1 then
- AddConversationOption(conversation, ""..GetName(Player).." the Fighter", "Task3")
- elseif GetClass(Player)==11 then
- AddConversationOption(conversation, ""..GetName(Player).." the Priest", "Task3")
- elseif GetClass(Player)==21 then
- AddConversationOption(conversation, ""..GetName(Player).." the Mage", "Task3")
- elseif GetClass(Player)==31 then
- AddConversationOption(conversation, ""..GetName(Player).." the Scout", "Task3")
- else
- AddConversationOption(conversation, ""..GetName(Player).."", "Task3")
- end
-
- AddConversationOption(conversation, "[Put the pages away]","CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "All that is left to do is sign your name...\n\nAre you ready to be a citizen of Qeynos?")
- end
- function Task3(Item,Player)
- local Race = GetRace(Player)
- if Race == 11 then --Kerra
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,14)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,8)
- end
- -- Erudite
- elseif Race == 3 or Race == 20 then
- if HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,14)
- end
- if HasQuest(Player,SC) then
- SetStepComplete(Player,SC,8)
- end
- elseif Race == 9 then --Human
- local con = CreateConversation()
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,14)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,8)
- end
- if HasQuest(Player,SC_Q) then
- SetStepComplete(Player,SC_Q,14)
- end
- if HasQuest(Player,SC) then
- SetStepComplete(Player,SC,8)
- end
- -- Barbarian / Dwarf
- elseif Race == 0 or Race == 2 then
- if HasQuest(Player,GS_Q) then
- SetStepComplete(Player,GS_Q,14)
- end
- if HasQuest(Player,GS) then
- SetStepComplete(Player,GS,8)
- end
- -- Froglok / High Elf
- elseif Race == 4 or Race == 8 then
- if HasQuest(Player,CV_Q) then
- SetStepComplete(Player,CV_Q,14)
- end
- if HasQuest(Player,CV) then
- SetStepComplete(Player,CV,8)
- end
- -- Half Elf / Wood Elf
- elseif Race == 6 or Race == 15 then
- if HasQuest(Player,WW_Q) then
- SetStepComplete(Player,WW_Q,14)
- end
- if HasQuest(Player,WW) then
- SetStepComplete(Player,WW,8)
- end
- -- Gnome / Halfling
- elseif Race == 5 or Race == 7 then
- if HasQuest(Player,BB_Q) then
- SetStepComplete(Player,BB_Q,14)
- end
- if HasQuest(Player,BB) then
- SetStepComplete(Player,BB,8)
- end
- else
- if HasQuest(Player,NV_Q) then
- SetStepComplete(Player,NV_Q,14)
- end
- if HasQuest(Player,NV) then
- SetStepComplete(Player,NV,8)
- end
- end
- AddSpellBookEntry(Player, 8057, 1) --CALL TO QEYNOS
- SendMessage(Player, "You are now a Citizen of Qeynos!","yellow")
- SendPopUpMessage(Player, "You are now a Citizen of Qeynos!",250,250,250)
- PlaySound(Player, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- ApplySpellVisual(Player, 324)
- AddTimer(Player,1000,"TaskDone",1)
- conversation = CreateConversation()
- AddConversationOption(conversation, "[Stuff the completed forms away]","TaskDone")
- StartDialogConversation(conversation, 2, Item, Player, "Well done, you've faked becoming a citizen of Qeynos!")
- end
- function TaskDone(Item,Player)
- CloseItemConversation(Item,Player)
- if HasItem(Player,1001095) then
- RemoveItem(Player,1001095,1)
- end
- end
|