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- --[[
- Script Name : ItemScripts/anoldnote.lua
- Script Purpose :
- Script Author : Dorbin
- Script Date : 05/17/2023
- Script Notes :
- --]]
- local Quest = 235
- function examined(Item, Player)
- if CanReceiveQuest(Player,Quest) then
- Dialog1(Item,Player)
- else
- AddConversationOption(conversation, "[Keep the old note as a keepsake.]")
- AddConversationOption(conversation, "[Toss the note in the wind. You no longer need it.]", "QuestFinish")
- StartDialogConversation(conversation, 2, Item, Player, "You've read this note already. \n\n \"May Tunare bless your life, as she has blessed mine. My name is Phyndin Silverystream. I've since left this forest,...\"")
- end
- end
- function Dialog1(Item,Player)
- conversation = CreateConversation()
- if CanReceiveQuest(Player,Quest) then
- OfferQuest(nil,Player,Quest)
- end
- if GetQuestStep(Player,Quest)==2 then
- AddConversationOption(conversation, "[Read the note.]", "Dialog2")
- end
- AddConversationOption(conversation, "[Put the note away.]", "CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "To whomever finds this note: May Tunare bless your life, as she has blessed mine. My name is Phyndin Silverystream. I've since left this forest, but I left behind a token of my life here. If you found this note on my furry friend, then I believe you worthy enough to carry it--should you find it. Check the tree in the stream...")
- end
- function Dialog2(Item,Player)
- conversation = CreateConversation()
- if GetQuestStep(Player,Quest)==2 then
- SetStepComplete(Player,Quest,2)
- end
- AddConversationOption(conversation, "[Put the note and map away.]", "CloseItemConversation")
- StartDialogConversation(conversation, 2, Item, Player, "Though penned crudely, the map seems fairly easy to follow. By tracing the river through the map, you manage to make out that the spot marked on it is a fairly large tree overlooking the waterfall. A small fern is shown growing next to the tree, though depending on how long ago this map was made, the fern could be gone by now.")
- end
- function QuestFinish(Item,Player)
- CloseItemConversation(Item,Player)
- if HasItem(Player,3776) then
- RemoveItem(Player,3776,1)
- end
- end
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