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- -- kaelthrone note: this represents the region in outer kael, however they have it behind the door wall... so it exists sort of?
- function EnterRegion(Zone, Spawn, RegionType)
- -- RegionType 2 is 'lava' or 'death' regions, RegionType 1 is water
- local invul = IsInvulnerable(Spawn)
- if invul == true then
- return 0
- end
- if RegionType == 2 then
- KillSpawn(Spawn, null, 1)
- end
- end
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