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- --[[
- Script Name : SpawnScripts/Antonica/Dancer.lua
- Script Purpose : Dancer
- Script Author : premierio015,Dorbin
- Script Date : 09.05.2022 - Updated using Dialog Module - Dorbin 05/12/2023
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local AFrontiersladysTask = 5528
- local BattleWithTheTimberclaws = 5530
- function spawn(NPC)
- ProvidesQuest(NPC, BattleWithTheTimberclaws)
- ProvidesQuest(NPC, AFrontiersladysTask)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You must be an adventurer who's new to these parts. Who else would brave the wilds so far from the watchful eye of the Qeynos Guard?")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona000.mp3", 2049178803, 173582214)
- if not HasQuest(Spawn, AFrontiersladysTask) and not HasCompletedQuest(Spawn, AFrontiersladysTask) then
- Dialog.AddOption("I am a bit of an adventurer and a bit of an explorer.", "Option1")
- elseif GetQuestStep(Spawn, AFrontiersladysTask) == 2 then
- Dialog.AddOption("Sighard gave me this special arrow.", "Option2")
- elseif GetQuestStep(Spawn, AFrontiersladysTask) == 4 or HasCompletedQuest(Spawn, AFrontiersladysTask) and not HasQuest(Spawn, BattleWithTheTimberclaws) and not HasCompletedQuest(Spawn, BattleWithTheTimberclaws) then
- Dialog.AddOption("The arrow is in the training dummy.", "Option4")
- end
- if GetQuestStep(Spawn, BattleWithTheTimberclaws) == 2 then
- Dialog.AddOption("I tried my best, but their numbers are strong.", "Option7")
- end
- if HasQuest(Spawn, BattleWithTheTimberclaws) then
- Dialog.AddOption("You so quickly forget the world's greatest adventurer.", "Option6")
- end
- Dialog.AddOption("I cannot chat now. Farewell.")
- Dialog.Start()
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Adventurer ... explorer ... how would you like to be a courier too?")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona001.mp3", 3474200771, 3431607508)
- PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
- if CanReceiveQuest(Spawn,AFrontiersladysTask) then
- Dialog.AddOption("I am always available to assist a frontiersman.", "offer")
- end
- Dialog.AddOption("I cannot assist. Farewell.")
- Dialog.Start()
- end
- function Option2(NPC, Spawn)
- SetStepComplete(Spawn, AFrontiersladysTask, 2)
- StartConversation(conversation, NPC, Spawn, "Now, can you take that arrow and apply it to a training dummy in Archer Woods? Search for the dummy with the symbol of a golden tree and green arrow.")
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Now, can you take that arrow and apply it to a training dummy in Archer Woods? Search for the dummy with the symbol of a golden tree and green arrow.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona003.mp3", 1306460538, 3525298419)
- Dialog.AddOption("What is this arrow?", "Option3")
- Dialog.AddOption("I shall do as requested.")
- Dialog.Start()
- end
- function Option3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The arrow is a special marker for some friends of mine.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona004.mp3", 2295000938, 2111794040)
- Dialog.AddOption("I understand.")
- Dialog.Start()
- end
- function Option4(NPC, Spawn)
- if GetQuestStep(Spawn, AFrontiersladysTask) == 4 then
- SetStepComplete(Spawn, AFrontiersladysTask, 4)
- end
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Thank you, courier. I trust you have done as I requested. If not, Trusaris will tell me. He sees all in Archer Woods, including your every step.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona005.mp3", 3454016717, 1472655172)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("I did not see any Trusaris.", "Option5")
- Dialog.AddOption("Farewell.")
- Dialog.Start()
- end
- function Option5(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Trusaris is the great oak of Archer Woods. He has lived in these hills for many ages. He has seen much grief in his lifetime. Now gnolls are taking over what is left of his home.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona006.mp3", 4166511705, 1130362343)
- if CanReceiveQuest(Spawn,BattleWithTheTimberclaws) then
- Dialog.AddOption("I will help clear his home.", "offer2")
- end
- Dialog.AddOption("Fascinating. Perhaps you will find someone to help. I must find adventure elsewhere.")
- Dialog.Start()
- end
- function Option6(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Forget the world's greatest? I think not, but your name may have slipped my mind. Ha! Fear not, my brave courier. The gnolls of Archer Woods are the only ones near here that have yet to know your name.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona008.mp3", 3282299207, 1917374337)
- PlayFlavor(NPC, "", "", "no", 0, 0, Spawn)
- Dialog.AddOption("They will know me when I rid the woods of them!")
- Dialog.Start()
- end
- function Option7(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Your best is all that we ask. I shall reward you for servicing what remains of Archer Woods. I shall mention your name among my friends.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona010.mp3", 3182250399, 3459878429)
- Dialog.AddOption("Thank you, Dancer.", "Option8")
- Dialog.Start()
- end
- function Option8(NPC, Spawn)
- SetStepComplete(Spawn, BattleWithTheTimberclaws, 2)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("By the way, courier, Sighard asked me about you. He wishes to speak with you.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona011.mp3", 2906971481, 4178549824)
- Dialog.AddOption("Is your name really Dancer?", "Option9")
- Dialog.AddOption("Thank you, Dancer.")
- Dialog.Start()
- end
- function Option9(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("There was a dark time in my life when dancing was not a thing of joy, but a subjugated torment. It is a time I choose not to recall. But Dancer is my name among my new circle of friends, friends you may some day meet.")
- Dialog.AddVoiceover("voiceover/english/verona/antonica/verona007.mp3", 1777708143, 1227602978)
- PlayFlavor(NPC, "", "", "sniff", 0, 0, Spawn)
- Dialog.AddOption("Farewell, Dancer.")
- Dialog.Start()
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, AFrontiersladysTask)
- end
- function offer2(NPC, Spawn)
- OfferQuest(NPC, Spawn, BattleWithTheTimberclaws)
- end
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