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- --[[
- Script Name : SpawnScripts/Antonica/aCaltorsisClericShortRange.lua
- Script Author : LordPazuzu
- Script Date : 2023.02.07 09:02:44
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGhost1.lua")
- require "SpawnScripts/Generic/CombatModule"
- function spawn(NPC, Spawn)
- combatModule(NPC, Spawn)
- Appearance(NPC)
- local Level = GetLevel(NPC)
- local level1 = 18
- local level2 = 19
- local difficulty1 = 6
- local hp1 = 1180
- local power1 = 410
- local difficulty2 = 6
- local hp2 = 1315
- local power2 = 425
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- ChooseMovement(NPC)
- end
- function Appearance(NPC)
- if GetGender(NPC)==2 then
- SpawnSet(NPC,"model_type",2851)
- else
- SpawnSet(NPC,"model_type",2852)
- end
- end
- function ChooseMovement(NPC)
- local route = math.random(1,4)
- if route == 1 then
- RouteOne(NPC, Spawn)
- elseif route == 2 then
- RouteTwo(NPC, Spawn)
- elseif route == 3 then
- RouteThree(NPC, Spawn)
- elseif route == 4 then
- RouteFour(NPC, Spawn)
- end
- end
- function RouteOne(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 5, Y, Z, 2,math.random(5,10))
- MovementLoopAddLocation(NPC, X , Y, Z + 8, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 5, Y, Z -5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 8, Y, Z + 4, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function RouteTwo(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 8, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z - 8, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 5, Y, Z -5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X , Y, Z - 4, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 1, 0, "ChooseMovement")
- end
- function RouteThree(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X -8, Y, Z - 4, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 8, Y, Z -5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 5, Y, Z - 5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function RouteFour(NPC, Spawn)
- local X = GetX(NPC)
- local Y = GetY(NPC)
- local Z = GetZ(NPC)
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 5, Y, Z -8, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X + 5, Y, Z, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X - 8, Y, Z + 5, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, X, Y, Z, 2, math.random(5,10), "ChooseMovement")
- end
- function respawn(NPC, Spawn)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
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