1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 |
- --[[
- Script Name : SpawnScripts/Baubbleshire/Drizzcopper.lua
- Script Purpose : Drizzcopper <Banker>
- Script Author : Dorbin
- Script Date : 2022.10.30
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/banker_drizzcopper/qey_village06/100_banker_gnome_drizzcopper_housing_quest_1_53e2b5fb.mp3", "If you're opening a new account, I can help you over here.", "bye", 2700288666, 57326922, Spawn)
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- elseif HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then
- Dialog2(NPC, Spawn)
- else
- Dialog1(NPC, Spawn)
- end
- end
- function Dialog1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The answer to your question is no. I'm afraid we don't extend lines of credit at this time.")
- Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper001.mp3", 2748969711, 2912964073)
- PlayFlavor(NPC, "", "", "no", 0, 0, Spawn)
- Dialog.AddOption("Oh. Thank you anyway.")
- Dialog.Start()
- end
- function Dialog2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I see the caretaker gave you my message. I'll help you open your account. First, I need some information from you. What's your name?")
- Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper002.mp3", 214257203, 180096028)
- Dialog.AddOption(""..GetName(Spawn).."","Dialog2a")
- Dialog.Start()
- end
- function Dialog2a(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Occupation?")
- Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper003.mp3", 1581259590, 1356751138)
- Dialog.AddOption("Adventurer","Dialog2b")
- Dialog.AddOption("Crafter","Dialog2b")
- if GetRace(Spawn)==7 then
- Dialog.AddOption("Very hungry?","Dialog2b")
- elseif GetRace(Spawn)==5 then
- Dialog.AddOption("Tinkering Enthusiast?","Dialog2b")
- end
- Dialog.Start()
- end
- function Dialog2b(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("That works. Finally, will you follow the rule of not depositing in your account any poison plants, live animals or dangerous potions?")
- Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper004.mp3", 819707609, 118168926)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Hmmm... okay, I agree.","Dialog2c")
- Dialog.AddOption("I guess so?","Dialog2c")
- Dialog.AddOption("Yes... is that really a question?","Dialog2c")
- Dialog.Start()
- end
- function Dialog2c(NPC, Spawn)
- if HasQuest(Spawn,5760) and GetQuestStep(Spawn,5760)==4 then
- SetStepComplete(Spawn, 5760,4)
- end
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Excellent! Your account is open, and a spot is reserved for you in the vaults. Please visit us anytime with your banking needs. Do you need anything else?")
- Dialog.AddVoiceover("voiceover/english/banker_drizzcopper/qey_village06/banker_drizzcopper005.mp3", 1903748694, 1697244413)
- PlayFlavor(NPC, "", "", "smile", 0, 0, Spawn)
- Dialog.AddOption("Not right now.")
- Dialog.AddOption("Yes, do you offer lines of credit?","Dialog1")
- Dialog.Start()
- end
|