123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- --[[
- Script Name : SpawnScripts/Baubbleshire/GeologistQuardifle.lua
- Script Purpose : Geologist Quardifle
- Script Author : Scatman
- Script Date : 2009.09.27
- Script Notes : Speaks Gnomish/Updated 1/6/2020 by Shatou
- Script Notes : Updated Dialog Module. Re-attached Voiceovers. Created trigger for Gnomish Language Check. Applied level check. 2022.08.21 Dorbin
- --]]
- dofile("SpawnScripts/Generic/UnknownLanguage.lua") --added 2022.03.13 Dorbin
- --require "SpawnScripts/Generic/DialogModuleTest"
- require "SpawnScripts/Generic/DialogModule"
- local GATHERING_ROCK_SAMPLES_QUEST_ID = 504
- function spawn(NPC)
- ProvidesQuest(NPC, GATHERING_ROCK_SAMPLES_QUEST_ID)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn) --Provides Language Based Callout
- if GetFactionAmount(Spawn,11) >0 then
- if not HasLanguage(Spawn, 6) then
- Garbled(NPC,Spawn)
- else
- if not HasCompletedQuest (Spawn, GATHERING_ROCK_SAMPLES_QUEST_ID) and not HasQuest (Spawn, GATHERING_ROCK_SAMPLES_QUEST_ID) and HasLanguage(Spawn, 6) then
- if GetLevel(Spawn) <=7 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "voiceover/english/geologist_quardifle/qey_village06/100_geologist_quardifle_multhail1_6d457be1.mp3", "Sorry, friend. I don't think you'll find this discovery as intriguing as I. Please move on.", "no", 3683140255, 106567053, Spawn, 6)
- else
- choice = MakeRandomInt(1,3)
- if choice == 1 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "voiceover/english/geologist_quardifle/qey_village06/100_geologist_quardifle_callout_f774e0ee.mp3", "Hmm. Very interesting. What are these doing here? You, traveler, come... come look at look at these peculiar rocks.", "beckon", 2732164066, 2147939161, Spawn, 6)
- elseif choice ==2 then
- PlayFlavor(NPC, "voiceover/english/geologist_quardifle/qey_village06/100_geologist_quardifle_multhail2_3cc0c2f5.mp3", "These rocks are quite interesting ... I don't know where they came from. It's very strange ... they don't belong in this area. ", "", 3934406355, 941310685, Spawn, 6)
- elseif choice ==3 then
- PlayFlavor(NPC, "voiceover/english/geologist_quardifle/qey_village06/100_geologist_quardifle_quardifle_first_222b87f.mp3", "Hmm... quite strange really! Now what ARE these doing here?", "", 2991414207, 4164150895, Spawn, 6)
- end
- end
- end
- end
- end
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- else
- if not HasLanguage(Spawn, 6) then -- Hailed Language Check
- Garbled(NPC,Spawn)
- else --Provides quest checks
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("These rocks here are interesting... I'm not sure where they came from. It's rather strange... they simply don't fit this area at all...")
- Dialog.AddVoiceover("voiceover/english/geologist_quardifle/qey_village06/geologistquardifle000.mp3", 1675886861, 3931018482)
- -- Dialog.AddLanguage(6)
- Dialog.AddOption("What's so fascinating about it? There are lots of strange phenomena in Antonica.", "dlg_0_1")
- Dialog.AddOptionRequirement(REQ_QUEST_DOESNT_HAVE_QUEST, GATHERING_ROCK_SAMPLES_QUEST_ID)
- Dialog.AddOptionRequirement(REQ_QUEST_NOT_HAS_COMPLETED_QUEST, GATHERING_ROCK_SAMPLES_QUEST_ID)
- Dialog.AddOptionRequirement(REQ_LEVEL_GREATER_OR_EQUAL, 8)
- Dialog.AddOption("I'm back with those samples.", "dlg_1_1")
- Dialog.AddOptionRequirement(REQ_QUEST_ON_STEP, GATHERING_ROCK_SAMPLES_QUEST_ID , 4)
-
- Dialog.AddOption("Have fun with your rocks, I'm not interested. ")
- Dialog.Start()
- end
- end
- end
- --[[ Gathering Rock Samples QUEST (504) ]]--
- function dlg_0_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("The geography of the area isn't suitable for forming this kind of rock. I'm merely curious I suppose, but understanding the world we live in often unseats presumptions we have about our existence.")
- Dialog.AddVoiceover("voiceover/english/geologist_quardifle/qey_village06/geologistquardifle001.mp3", 672549863, 278365007)
- -- Dialog.AddLanguage(6)
- Dialog.AddOption("Hmm, you know, that's an interesting theory.", "Dialog3")
- Dialog.AddOption("I'm not sure I buy that. ")
- Dialog.Start()
- end
- function Dialog3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'll tell you what. If you want to learn more, and help me out at the same time, I can give you something to do that might whet your appetite for more - what do you say to that?")
- Dialog.AddVoiceover("voiceover/english/geologist_quardifle/qey_village06/geologistquardifle002.mp3", 2616095419, 3348208994)
- -- Dialog.AddLanguage(6)
- Dialog.AddOption("Sure, that sounds good.", "dlg_0_3")
- Dialog.AddOption("No thanks.")
- Dialog.Start()
- end
- function dlg_0_3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, GATHERING_ROCK_SAMPLES_QUEST_ID)
- end
- function dlg_1_1(NPC, Spawn)
- SetStepComplete(Spawn, GATHERING_ROCK_SAMPLES_QUEST_ID, 4)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oooo, pass them here! These samples are remarkable! These will occupy my time for quite a while! Really, you're a natural! If you find more unique rocks on your journey, return them to me and I'll reimburse you. Here, take this coin for your first discovery!")
- Dialog.AddVoiceover("voiceover/english/geologist_quardifle/qey_village06/geologistquardifle004.mp3", 4074675847, 2418120893)
- -- Dialog.AddLanguage(6)
- Dialog.AddOption("Thanks Quardifle!")
- Dialog.Start()
- end
- --[[ QUEST END ]]--
|