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- --[[
- Script Name : SpawnScripts/Baubbleshire/SageXoort.lua
- Script Purpose : Sage Xoort
- Script Author : John Adams
- Script Date : 2008.09.23
- Updated: Dorbin 2021.01.08
- Script Notes : Updated using Dialog Module 2022.08.20 Dorbin
- --]]
- require "SpawnScripts/Generic/DialogModule"
- local EMBERS_FOR_XOOT = 333 -- was 57
- function spawn(NPC)
- ProvidesQuest(NPC, EMBERS_FOR_XOOT)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- FaceTarget(NPC, Spawn)
- else
- if math.random(1, 100) <= 80 then
- if not HasCompletedQuest(Spawn, EMBERS_FOR_XOOT) then
- PlayFlavor(NPC, "voiceover/english/sage_xoort/qey_village06/100_sage_xoort_xoort_first_4b109355.mp3", "Oh to Drunder with this! How will I ever be able to get this thing working?", "frustrated", 3733527937, 3267359953, Spawn)
- else
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
- end
- end
- end
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- FaceTarget(NPC, Spawn)
- else
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello there! How can I be of service?")
- Dialog.AddVoiceover("voiceover/english/sage_xoort/qey_village06/sagexoort000.mp3", 202647880, 3563931951)
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- if not HasQuest(Spawn, EMBERS_FOR_XOOT) and not HasCompletedQuest(Spawn, EMBERS_FOR_XOOT) and GetLevel(Spawn) >= 6 then
- Dialog.AddOption("I was just looking at what you were writing there.", "LookingAtWriting")
- elseif HasQuest(Spawn, EMBERS_FOR_XOOT) and GetQuestStep(Spawn, EMBERS_FOR_XOOT) == 2 then
- Dialog.AddOption("I'm actually the one that's of service here!", "ImOfService")
- end
- Dialog.AddOption("I'm just looking around, thanks.")
- Dialog.Start()
- end
- end
- function LookingAtWriting(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Nothing much, just a schematic I'm working on. I can't find a power source for it ... Oh, Solusek's flame! How in the name of Brell can I make this thing work?")
- Dialog.AddVoiceover("voiceover/english/sage_xoort/qey_village06/sagexoort001.mp3", 2659791211, 4166741888)
- PlayFlavor(NPC, "", "", "ponder", 0, 0, Spawn)
- Dialog.AddOption("What's wrong with fire as a power source?", "WhatsWrongWithFire")
- Dialog.AddOption("I don't know. Good luck with that. ")
- Dialog.Start()
- end
- function WhatsWrongWithFire(NPC, Spawn) --missing Voiceover key 002
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Fire's no good. It doesn't get hot enough or burn long enough. WAIT! HAH! Oh, you're right! I need a special type of coal. You thought of it, so you can fetch it. I need still-burning embers from the forgotten guardians in the Forest Ruins.")
- Dialog.AddVoiceover("voiceover/english/sage_xoort/qey_village06/sagexoort002.mp3", 0, 0)
- PlayFlavor(NPC, "", "", "no", 0, 0, Spawn)
- Dialog.AddOption("I'll get some.", "OfferQuest1")
- Dialog.AddOption("Afraid this is too much excitement for me! Goodbye!")
- Dialog.Start()
- end
- function OfferQuest1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, EMBERS_FOR_XOOT)
- end
- function ImOfService(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("So, you return with the coals ... I hope you didn't get burned! Let me take a look...")
- Dialog.AddVoiceover("voiceover/english/sage_xoort/qey_village06/sagexoort003.mp3", 3017924926, 3471986747)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("Here you are. ", "HereYouAre")
- Dialog.Start()
- end
- function HereYouAre(NPC, Spawn)
- SetStepComplete(Spawn, EMBERS_FOR_XOOT, 2)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Oh yes! These shall work nicely! Tell you what -- take this money for your work. I planned on buying a spell for creating a power source but because of your smart thinking and hard work, I need no spell!")
- Dialog.AddVoiceover("voiceover/english/sage_xoort/qey_village06/sagexoort004.mp3", 4269195696, 625587041)
- PlayFlavor(NPC, "", "", "happy", 0, 0, Spawn)
- Dialog.AddOption("Thanks, it's appreciated.")
- Dialog.Start()
- end
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