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- --[[
- Script Name : SpawnScripts/Cache/abanditcook.lua
- Script Author : Dorbin
- Script Date : 2022.12.05 04:12:53
- Script Purpose :
- :
- --]]
- require "SpawnScripts/Generic/CombatModule"
- function spawn(NPC, Spawn)
- combatModule(NPC, Spawn)
- SetPlayerProximityFunction(NPC, 6, "InRange", "LeaveRange")
- SetTempVariable(NPC, "OnGuard", "true")
- end
- function InRange(NPC,Spawn)
- if GetTempVariable(NPC,"OnGuard")=="true" and not IsInCombat(NPC) and GetY(Spawn) <=0 then
- FaceTarget(NPC,Spawn)
- SetTempVariable(NPC, "OnGuard", "false")
- AddTimer(NPC,2500,"Checking",1,Spawn)
- AddTimer(NPC,6000,"Checking",1,Spawn)
- AddTimer(NPC,8000,"Checking",1,Spawn)
- AddTimer(NPC,10000,"ResetGuard",1,Spawn)
- AddTimer(NPC,9000,"ResetGuardEmote",1,Spawn)
- choice = MakeRandomInt(1,3)
- if choice ==1 then
- PlayFlavor(NPC, "", "What was that?", "peer", 0, 0, Spawn, 0)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0)
- SendMessage(Spawn,"The cook heard something.")
- elseif choice ==3 then
- PlayFlavor(NPC, "", "Hmm?", "stare", 0, 0, Spawn, 0)
- end
- end
- end
- function LeaveRange(NPC,Spawn)
- if GetTempVariable(NPC,"OnGuard")=="false" then
- SetTempVariable(NPC, "OnGuard", "true")
- end
- end
- function aggro(NPC,Spawn)
- choice = MakeRandomInt(1,4)
- if choice ==1 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_583690dc.mp3", "Summon help! We have invaders!", "", 1598905349, 2204481929, Spawn, 0)
- elseif choice ==2 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_halfhealth_gf_8529e507.mp3", "I can't hold them forever!", "", 3371581229, 792393228, Spawn, 0)
- elseif choice ==3 then
- PlayFlavor(NPC, "voiceover/english/optional3/human_base_1/ft/human/human_base_1_1_aggro_gf_a203c9ec.mp3", "Prepare to face your doom, meddler.", "", 3593389433, 3838830228, Spawn, 0)
- elseif choice ==4 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_base_1/ft/barbarian/barbarian_base_1_2_aggro_gf_394a7fe3.mp3", "Not sneaky enough to get past me.", "", 1014195867, 4030043484, Spawn, 0)
- end
- end
- function Checking(NPC,Spawn)
- if GetDistance(NPC,Spawn) <=8 and HasMoved(Spawn) then
- Attack(NPC,Spawn)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
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