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- --[[
- Script Name : SpawnScripts/Castleview/BupipaGuryup.lua
- Script Purpose : Bupipa Guryup
- Script Author : Dorbin
- Script Date : 2022.01.25
- Script Notes :
- --]]
- local PickUp = 5454
- local Duet = 5471
- dofile("SpawnScripts/Generic/GenericVoiceOvers.lua")
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 12, "InRange", "LeaveRange")
- ProvidesQuest(NPC, PickUp)
- end
- function InRange(NPC, Spawn) --Quest Callout
- if GetFactionAmount(Spawn,11) <0 then
- choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "noway", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- end
- else
- if not HasCompletedQuest (Spawn, PickUp) and not HasQuest (Spawn, PickUp) then
- if math.random(1, 100) <= 70 then
-
- choice = math.random(1,3)
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "", "Ahem... FROAK! FROAK FROOOOAAAAKKK!", "cackle", 0, 0, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "The sounds of the swamp are sweet to hear! FROAK! FROAK FROAK! ", "orate", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "The bugs so sweet it brings a tear! FROAK! FROAK FROOOOAAAAKKK!", "orate", 0, 0, Spawn)
- end
- end
- end
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11) <0 then
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "noway", 0, 0, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- end
- else
- GenericHail(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if not HasCompletedQuest (Spawn, PickUp) and not HasQuest (Spawn, PickUp) then
- conversation = CreateConversation()
- PlayFlavor(NPC, "","","fullcurtsey",0,0,Spawn)
- if GetQuestStep (Spawn, Duet) == 1 then
- AddConversationOption(conversation, "Kualdin Swoonsong over in Willow Wood is planning a concert in the future. He wanted to know if you were interested.", "DuetOffer")
- end
- AddConversationOption(conversation, "You sing quite beautifully.", "Voice")
- StartConversation(conversation, NPC, Spawn, "I must continue to practice mine songs, for one day I mayhaps be invited to sing before Antonia Bayle! Froooaak! Froak! Froak! FrooOOOOooaak!")
-
- elseif GetQuestStep (Spawn, Duet) == 1 then
- conversation = CreateConversation()
- PlayFlavor(NPC, "","","ponder",0,0,Spawn)
- AddConversationOption(conversation, "Kualdin Swoonsong over in Willow Wood is planning a concert in the future. He wanted to know if you were interested.", "DuetOffer")
- AddConversationOption(conversation, "I think I am going to find some place quieter than here.")
- StartConversation(conversation, NPC, Spawn, "You appear to have something for me?")
-
- elseif not HasCompletedQuest (Spawn, PickUp) and HasQuest (Spawn, PickUp) then
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- if GetQuestStep (Spawn, PickUp) == 2 then
- AddConversationOption(conversation, "I brought you your device from Bizrinn.", "PickedUp")
- end
- if GetQuestStep (Spawn, Duet) == 1 then
- AddConversationOption(conversation, "Kualdin Swoonsong would like to invite you to be apart of his upcoming performance.", "DuetOffer")
- end
- PlayFlavor(NPC, "","","hello",0,0,Spawn)
- AddConversationOption(conversation, "I'm still heading that way.")
- StartConversation(conversation, NPC, Spawn, "I must continue to practice mine songs, for one day I mayhaps be invited to sing before Antonia Bayle! Froooaak! Froak! Froak! FrooOOOOooaak!")
- else
- choice = math.random(1,3)
- if choice ==1 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "", "This amplificator did not come with a manual...", "sigh", 0, 0, Spawn)
- elseif choice ==2 then
- PlayFlavor(NPC, "", "I'm still trying to setup this fangled machine!", "frustrated", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "Come to enjoy my moving ballads, have you?", "orate", 0, 0, Spawn)
- end
- end
- end
- function Voice(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I should be able to do that for you.", "QuestBegin")
- AddConversationOption(conversation, "Perhaps another time then.")
- StartConversation(conversation, NPC, Spawn, "Why, thank you very much! I couldst use thy help if thou art so willing. I need an order picked up from some gnome tinkerers, but I really need to stay and practice. Wouldst thou be so kind to get the item for me?")
- end
- function QuestBegin (NPC, Spawn)
- FaceTarget(NPC, Spawn)
- OfferQuest(NPC, Spawn, PickUp)
- end
- function PickedUp(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Be sure to try it out!", "Reward")
- AddConversationOption(conversation, "Good, that gives me enough time to get to a good distance away.", "Reward")
- AddConversationOption(conversation, "Oh, I'm sorry. This is the wrong device.")
- PlayFlavor(NPC, "","","confused",0,0,Spawn)
- StartConversation(conversation, NPC, Spawn, "Bravo! Here is thy payment I promised thee. Hmm ... it lookest like it will take a while to set up.")
- end
- function DuetOffer(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "","","agree",0,0,Spawn)
- AddConversationOption(conversation, "I think he means to have you be a duet partner at the concert where he is the featured attraction.", "Duet2")
- StartConversation(conversation, NPC, Spawn, "Huzzah! A concert! Of course I am interested! I canst not believe he wouldst want to feature me. He must be an admirer of mine voice. Yea, 'tis a renowned sound, you know.")
- end
- function Duet2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "","","agree",0,0,Spawn)
- AddConversationOption(conversation, "I'll let him know. Thanks.", "DuetAccept")
- AddConversationOption(conversation, "He really is full of himself, isn't he... I'll let him know you agree.", "DuetAccept")
- StartConversation(conversation, NPC, Spawn, "Oh. Well ... I guess I am still interested... but I wisheth a solo!")
- end
- function DuetAccept(NPC, Spawn)
- SetStepComplete(Spawn, Duet, 1)
- end
-
- function Tryout(NPC,Spawn)
- PlayFlavor(NPC, "","Ahem...","snicker",0,0,Spawn)
- end
- function Tryout2(NPC,Spawn)
- Shout(NPC,"FRRROOOOOAK!....")
- PlayFlavor(NPC, "","","cackle",0,0,Spawn)
- end
- function Tryout3(NPC,Spawn)
- PlayFlavor(NPC, "","Oh... this is wonderful!","happy",0,0,Spawn)
- end
- function Reward(NPC, Spawn)
- SetStepComplete(Spawn, PickUp, 2)
- AddTimer(NPC,3000,"Tryout",1,Spawn)
- AddTimer(NPC,5000,"Tryout2",1,Spawn)
- AddTimer(NPC,8000,"Tryout3",1,Spawn)
- end
- end
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