bloodsaber_inquisitor3.lua 3.0 KB

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  1. --[[
  2. Script Name : bloodsaber_inqusitor3.lua
  3. Script Purpose : Waypoint Path for bloodsaber_inqusitor3.lua
  4. Script Author : Devn00b
  5. Script Date : 06/11/2020 04:28:50 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, -26.97, -0.36, -184.33, 2, math.random(0,10))
  18. MovementLoopAddLocation(NPC, -22.19, -0.18, -188.32, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -20.86, -0.16, -175.98, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -29.23, -0.75, -178.7, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -39.94, -0.79, -174.86, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -40.73, -0.18, -167.11, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -34.15, -0.18, -167.23, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -34.48, -0.03, -152.53, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -34.2, -0.01, -162.62, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -19.58, -0.18, -181.72, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -6.5, -0.16, -181.94, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -18.31, -0.18, -182.14, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -26.17, -0.18, -178.48, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -18.82, -0.18, -178.13, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -24.7, -0.18, -189.77, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -32.78, -0.8, -175.51, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -32.44, -0.18, -165.53, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -41.11, -0.18, -167.78, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -32.44, -0.18, -165.53, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -32.78, -0.8, -175.51, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -24.7, -0.18, -189.77, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -18.82, -0.18, -178.13, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -26.17, -0.18, -178.48, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -18.31, -0.18, -182.14, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -6.5, -0.16, -181.94, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -19.58, -0.18, -181.72, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -34.2, -0.01, -162.62, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -34.48, -0.03, -152.53, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -34.15, -0.18, -167.23, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -40.73, -0.18, -167.11, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -39.94, -0.79, -174.86, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -29.23, -0.75, -178.7, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -20.86, -0.16, -175.98, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -22.19, -0.18, -188.32, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -26.97, -0.36, -184.33, 2, math.random(0,10))
  52. end