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- --[[
- Script Name : bloodsaber_sentinel2.lua
- Script Purpose : Waypoint Path for bloodsaber_sentinel2.lua
- Script Author : Devn00b
- Script Date : 06/09/2020 01:11:37 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -12.68, 0.24, -35.63, 2, 0)
- MovementLoopAddLocation(NPC, -12.63, 0.47, -44.14, 2, 0)
- MovementLoopAddLocation(NPC, -8.29, 0.51, -49.43, 2, 0)
- MovementLoopAddLocation(NPC, -4.66, -0.08, -54.34, 2, 0)
- MovementLoopAddLocation(NPC, -5.08, 0.04, -58.6, 2, 0)
- MovementLoopAddLocation(NPC, -5.84, -0.07, -52.6, 2, 0)
- MovementLoopAddLocation(NPC, -8, 0.51, -50.39, 2, 0)
- MovementLoopAddLocation(NPC, -13.37, 0.46, -44.36, 2, 0)
- MovementLoopAddLocation(NPC, -13.23, 0.15, -36.98, 2, 0)
- MovementLoopAddLocation(NPC, -4.97, -0.21, -30.09, 2, 0)
- MovementLoopAddLocation(NPC, 2.87, -0.27, -31.74, 2, 0)
- MovementLoopAddLocation(NPC, 3.75, 0.42, -38.9, 2, 0)
- MovementLoopAddLocation(NPC, 7.85, -0.2, -44.17, 2, 0)
- MovementLoopAddLocation(NPC, 14.68, 0.43, -46.46, 2, 0)
- MovementLoopAddLocation(NPC, 21.93, -0.22, -41.42, 2, 0)
- MovementLoopAddLocation(NPC, 32.47, -0.15, -31.14, 2, 0)
- MovementLoopAddLocation(NPC, 43.86, -0.15, -30.27, 2, 0)
- MovementLoopAddLocation(NPC, 44.69, -0.11, -6.39, 2, 0)
- MovementLoopAddLocation(NPC, 38.8, 0.35, 2.43, 2, 0)
- MovementLoopAddLocation(NPC, 34.57, -0.03, 4.53, 2, 0)
- MovementLoopAddLocation(NPC, 22.32, -0.1, -0.68, 2, 0)
- MovementLoopAddLocation(NPC, 17.12, -0.08, 1.08, 2, 0)
- MovementLoopAddLocation(NPC, 11.4, -0.04, 0.99, 2, 0)
- MovementLoopAddLocation(NPC, 10.54, 0.12, 4.7, 2, 0)
- MovementLoopAddLocation(NPC, 7.64, 0.86, 9.65, 2, 0)
- MovementLoopAddLocation(NPC, 2.94, 1.64, 12.31, 2, 0)
- MovementLoopAddLocation(NPC, -2.8, 2.39, 12.56, 2, 0)
- MovementLoopAddLocation(NPC, -8.53, 3.15, 10.51, 2, 0)
- MovementLoopAddLocation(NPC, -11.06, 3.79, 6.05, 2, 0)
- MovementLoopAddLocation(NPC, -13.15, 4.72, 0.19, 2, 0)
- MovementLoopAddLocation(NPC, -12.03, 5.35, -4.96, 2, 0)
- MovementLoopAddLocation(NPC, -7.59, 6.11, -9.2, 2, 0)
- MovementLoopAddLocation(NPC, -3.38, 6.78, -11.05, 2, 0)
- MovementLoopAddLocation(NPC, 0.4, 6.99, -10.88, 2, 0)
- MovementLoopAddLocation(NPC, 0.32, 6.98, -14.4, 2, 0)
- MovementLoopAddLocation(NPC, -0.18, 6.82, -21.52, 2, 0)
- MovementLoopAddLocation(NPC, -3.38, 6.86, -26.54, 2, 0)
- MovementLoopAddLocation(NPC, -8.05, 6.85, -30.73, 2, 0)
- MovementLoopAddLocation(NPC, -5.65, 6.87, -34.14, 2, 0)
- MovementLoopAddLocation(NPC, -2, 6.97, -38.53, 2, 0)
- MovementLoopAddLocation(NPC, -2.57, 6.82, -37.79, 2, 0)
- MovementLoopAddLocation(NPC, -14.88, 6.93, -25.78, 2, 0)
- MovementLoopAddLocation(NPC, -2.57, 6.82, -37.79, 2, 0)
- MovementLoopAddLocation(NPC, -2, 6.97, -38.53, 2, 0)
- MovementLoopAddLocation(NPC, -5.65, 6.87, -34.14, 2, 0)
- MovementLoopAddLocation(NPC, -8.05, 6.85, -30.73, 2, 0)
- MovementLoopAddLocation(NPC, -3.38, 6.86, -26.54, 2, 0)
- MovementLoopAddLocation(NPC, -0.18, 6.82, -21.52, 2, 0)
- MovementLoopAddLocation(NPC, 0.32, 6.98, -14.4, 2, 0)
- MovementLoopAddLocation(NPC, 0.4, 6.99, -10.88, 2, 0)
- MovementLoopAddLocation(NPC, -3.38, 6.78, -11.05, 2, 0)
- MovementLoopAddLocation(NPC, -7.59, 6.11, -9.2, 2, 0)
- MovementLoopAddLocation(NPC, -12.03, 5.35, -4.96, 2, 0)
- MovementLoopAddLocation(NPC, -13.15, 4.72, 0.19, 2, 0)
- MovementLoopAddLocation(NPC, -11.06, 3.79, 6.05, 2, 0)
- MovementLoopAddLocation(NPC, -8.53, 3.15, 10.51, 2, 0)
- MovementLoopAddLocation(NPC, -2.8, 2.39, 12.56, 2, 0)
- MovementLoopAddLocation(NPC, 2.94, 1.64, 12.31, 2, 0)
- MovementLoopAddLocation(NPC, 7.64, 0.86, 9.65, 2, 0)
- MovementLoopAddLocation(NPC, 10.54, 0.12, 4.7, 2, 0)
- MovementLoopAddLocation(NPC, 11.4, -0.04, 0.99, 2, 0)
- MovementLoopAddLocation(NPC, 17.12, -0.08, 1.08, 2, 0)
- MovementLoopAddLocation(NPC, 22.32, -0.1, -0.68, 2, 0)
- MovementLoopAddLocation(NPC, 34.57, -0.03, 4.53, 2, 0)
- MovementLoopAddLocation(NPC, 38.8, 0.35, 2.43, 2, 0)
- MovementLoopAddLocation(NPC, 44.69, -0.11, -6.39, 2, 0)
- MovementLoopAddLocation(NPC, 43.86, -0.15, -30.27, 2, 0)
- MovementLoopAddLocation(NPC, 32.47, -0.15, -31.14, 2, 0)
- MovementLoopAddLocation(NPC, 21.93, -0.22, -41.42, 2, 0)
- MovementLoopAddLocation(NPC, 14.68, 0.43, -46.46, 2, 0)
- MovementLoopAddLocation(NPC, 7.85, -0.2, -44.17, 2, 0)
- MovementLoopAddLocation(NPC, 3.75, 0.42, -38.9, 2, 0)
- MovementLoopAddLocation(NPC, 2.87, -0.27, -31.74, 2, 0)
- MovementLoopAddLocation(NPC, -4.97, -0.21, -30.09, 2, 0)
- MovementLoopAddLocation(NPC, -13.23, 0.15, -36.98, 2, 0)
- MovementLoopAddLocation(NPC, -13.37, 0.46, -44.36, 2, 0)
- MovementLoopAddLocation(NPC, -8, 0.51, -50.39, 2, 0)
- MovementLoopAddLocation(NPC, -5.84, -0.07, -52.6, 2, 0)
- MovementLoopAddLocation(NPC, -5.08, 0.04, -58.6, 2, 0)
- MovementLoopAddLocation(NPC, -4.66, -0.08, -54.34, 2, 0)
- MovementLoopAddLocation(NPC, -8.29, 0.51, -49.43, 2, 0)
- MovementLoopAddLocation(NPC, -12.63, 0.47, -44.14, 2, 0)
- MovementLoopAddLocation(NPC, -12.68, 0.24, -35.63, 2, 0)
- end
|