diseased_corpse5.lua 3.5 KB

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  1. --[[
  2. Script Name : diseased_corpse5.lua
  3. Script Purpose : Waypoint Path for diseased_corpse5.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 02:33:22 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 123.27, 7, -111.23, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 124.72, 7, -116.45, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 116.14, 7, -113.2, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 120.59, 7, -125.65, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 129.95, 7, -125.33, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 124.02, 7, -125.31, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 123.06, 7, -112.16, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 122.65, 7, -118.85, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 121.04, 7, -112.31, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 124.54, 7, -116.46, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 119.21, 7, -114.6, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 119.14, 7, -118.62, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 113.99, 7, -115.88, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 119, 7, -110.07, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 112.61, 7, -111.21, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 125.05, 7, -119.95, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 114.69, 7, -116.22, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 124.04, 7, -113.23, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 121.98, 7, -111.27, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 117.82, 7, -125.69, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 113.61, 7, -125.46, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 125.75, 7, -125.81, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 116.53, 7, -111.63, 2, math.random(0,5))
  63. end