shriller4.lua 5.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. --[[
  2. Script Name : shriller4_1.lua
  3. Script Purpose : Waypoint Path for shriller4_1.lua
  4. Script Author : Devn00b
  5. Script Date : 05/17/2020 02:41:34 AM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, 128.97, 6.58, -140.52, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 130.63, 6.38, -149.25, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 130.42, 7.39, -160.24, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 133.94, 7.12, -166.16, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 137.27, 6.96, -169.83, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 147.36, 6.94, -170.93, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 149.91, 6.94, -168, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 149.3, 6.25, -152.06, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 149.56, 6.79, -134.27, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 150.09, 6.92, -128.12, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 143.82, 6.89, -119.65, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 139.73, 6.77, -115.86, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 145.42, 6.8, -118.11, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 148.17, 7.12, -119.86, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 151.88, 7.11, -126.96, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, 151.72, 7, -128.78, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, 152.08, 6.78, -137.2, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, 153.75, 6.91, -137.56, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, 160.48, 7.43, -138.38, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, 166.43, 6.88, -139.31, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 182.15, 6.95, -155.38, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, 183.24, 6.99, -164.93, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 183.46, 6.89, -169.8, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 178.57, 6.89, -174.86, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 168.29, 6.84, -175.26, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 164.22, 6.85, -177.04, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 161.43, 6.76, -179.72, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 161.64, 6.89, -187.29, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 149.15, 8.43, -194.5, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 149.11, 9.17, -200.59, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 153.92, 10.56, -210.84, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 163.96, 11.99, -211.32, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 173.69, 13.37, -204.84, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 174.41, 13.92, -196.98, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 173.69, 13.37, -204.84, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 163.96, 11.99, -211.32, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 153.92, 10.56, -210.84, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 149.11, 9.17, -200.59, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, 149.15, 8.43, -194.5, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, 161.64, 6.89, -187.29, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, 161.43, 6.76, -179.72, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 164.22, 6.85, -177.04, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 168.29, 6.84, -175.26, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 178.57, 6.89, -174.86, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 183.46, 6.89, -169.8, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 183.24, 6.99, -164.93, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 182.15, 6.95, -155.38, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 166.43, 6.88, -139.31, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, 160.48, 7.43, -138.38, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, 153.75, 6.91, -137.56, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, 152.08, 6.78, -137.2, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, 151.72, 7, -128.78, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, 151.88, 7.11, -126.96, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, 148.17, 7.12, -119.86, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, 145.42, 6.8, -118.11, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, 139.73, 6.77, -115.86, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, 143.82, 6.89, -119.65, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, 150.09, 6.92, -128.12, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, 149.56, 6.79, -134.27, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, 149.3, 6.25, -152.06, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, 149.91, 6.94, -168, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, 147.36, 6.94, -170.93, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, 137.27, 6.96, -169.83, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, 133.94, 7.12, -166.16, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, 130.42, 7.39, -160.24, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, 130.63, 6.38, -149.25, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, 128.97, 6.58, -140.52, 2, math.random(0,5))
  85. end