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- --[[
- Script Name : SpawnScripts/DownBelow_Classic/aBloodsabermeddlerGuard.lua
- Script Author : LordPazuzu
- Script Date : 2022.11.10 09:11:10
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 12.33, 0.16, -104.32, 2, 3)
- MovementLoopAddLocation(NPC, 7.33, -0.07, -109.17, 2, 0)
- MovementLoopAddLocation(NPC, 7.3, -0.08, -111.79, 2, 0)
- MovementLoopAddLocation(NPC, 7.13, -0.08, -109.98, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 7.13, -0.08, -109.98, 2, 0)
- MovementLoopAddLocation(NPC, 8.53, -0.09, -105.98, 2, 0)
- MovementLoopAddLocation(NPC, 9.84, 0.12, -103.85, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 9.84, 0.12, -103.85, 2, 0)
- MovementLoopAddLocation(NPC, 11.15, -0.06, -108.09, 2, 0)
- MovementLoopAddLocation(NPC, 11.12, -0.05, -107.92, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 10.11, -0.07, -107.21, 2, 0)
- MovementLoopAddLocation(NPC, 5.93, -0.02, -108.39, 2, 0)
- MovementLoopAddLocation(NPC, 2.6, -0.06, -106.2, 2, 0)
- MovementLoopAddLocation(NPC, 1.07, -0.07, -103.21, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 1.07, -0.07, -103.21, 2, 0)
- MovementLoopAddLocation(NPC, 2.78, -0.03, -106.94, 2, 0)
- MovementLoopAddLocation(NPC, 4.7, -0.05, -107.58, 2, 0)
- MovementLoopAddLocation(NPC, 5.66, -0.08, -111.18, 2, 0)
- MovementLoopAddLocation(NPC, 5.52, -0.08, -110.49, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 7.44, -0.08, -109.53, 2, 0)
- MovementLoopAddLocation(NPC, 8.86, -0.09, -106.35, 2, 0)
- MovementLoopAddLocation(NPC, 10.97, 0.23, -103.03, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 10.97, 0.23, -103.03, 2, 0)
- MovementLoopAddLocation(NPC, 8.12, -0.12, -107.76, 2, 0)
- MovementLoopAddLocation(NPC, 5.37, -0.05, -107.72, 2, math.random(4,7))
- MovementLoopAddLocation(NPC, 8.48, -0.12, -107.58, 2, 0)
- MovementLoopAddLocation(NPC, 12.33, 0.16, -104.32, 2, 2)
- end
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