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- --[[
- Script Name : SpawnScripts/IsleRefuge1/GuttertoothWarTotem.lua
- Script Author : Dorbin
- Script Date : 2022.09.06 02:09:14
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- -- set the calls to the ai as there is no ai
- SetLuaBrain(NPC)
- SetBrainTick(NPC, 600000)
- -- give the spawn a crap load of hp so we can't one hit kill
- SetHP(NPC, 1000000)
- SetRequiredQuest(NPC,5734,1)
- end
- function casted_on(NPC, Spawn, Message)
- if Message == "Smite" then
- SpawnSet(NPC,"visual_state",3120)
- PlaySound(NPC,"sounds/widgets/chests/chest_smash001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- GoblinRevenge(NPC,Spawn)
- AddTimer(NPC,800,"Collapse")
- AddTimer(NPC,4200,"CoolOff")
- AddTimer(NPC,6000,"Despawning")
- end
- end
- function Collapse(NPC)
- SpawnSet(NPC,"model_type",1428)
- PlaySound(NPC,"sounds/widgets/chests/chest_smash001.wav", GetX(NPC), GetY(NPC), GetZ(NPC))
- end
- function CoolOff(NPC)
- SpawnSet(NPC,"visual_state",0)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function Despawning(NPC,Spawn)
- KillSpawn(NPC)
- Despawn(NPC)
- end
- function Think(NPC,Target)
- -- no ai so won't attack
- return
- end
- function healthchanged(NPC, Spawn)
- -- insta heal so should be impossible to kill without the /kill command
- SetHP(NPC, GetMaxHP(NPC))
- end
- function GoblinRevenge(NPC,Spawn)
- local zone = GetZone(Spawn)
- local Totem1 = GetSpawnByLocationID(zone, 133774885)
- local Totem2 = GetSpawnByLocationID(zone, 133774886)
- local Totem3 = GetSpawnByLocationID(zone, 133774887)
- local Totem4 = GetSpawnByLocationID(zone, 133774888)
- local Totem5 = GetSpawnByLocationID(zone, 133774889)
- local Totem6 = GetSpawnByLocationID(zone, 133774890)
- local Goblin1 = GetSpawnByLocationID(zone, 133774844)
- local Goblin2 = GetSpawnByLocationID(zone, 133774846)
- local Goblin3 = GetSpawnByLocationID(zone, 133774842)
- local Goblin4 = GetSpawnByLocationID(zone, 133774847)
- local Goblin5 = GetSpawnByLocationID(zone, 133774841)
- local Goblin6 = GetSpawnByLocationID(zone, 133774840)
- local GoblinPop = GetSpawnByLocationID(zone,133775496)
-
- if GetSpawnLocationID(NPC) == 133774885 then
- if IsAlive(Goblin1)==true and IsInCombat(Goblin1)==false then
- Attack(Goblin1,Spawn)
- AddHate(Spawn, Goblin1, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
-
- elseif GetSpawnLocationID(NPC) == 133774886 then
- if IsAlive(Goblin2)==true and IsInCombat(Goblin2)==false then
- Attack(Goblin2,Spawn)
- AddHate(Spawn, Goblin2, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
-
- elseif GetSpawnLocationID(NPC) == 133774887 then
- if IsAlive(Goblin3)==true and IsInCombat(Goblin3)==false then
- Attack(Goblin3,Spawn)
- AddHate(Spawn, Goblin3, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
-
- elseif GetSpawnLocationID(NPC) == 133774888 then
- if IsAlive(Goblin4)==true and IsInCombat(Goblin4)==false then
- Attack(Goblin4,Spawn)
- AddHate(Spawn, Goblin4, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
-
- elseif GetSpawnLocationID(NPC) == 133774889 then
- if IsAlive(Goblin5)==true and IsInCombat(Goblin5)==false then
- Attack(Goblin5,Spawn)
- AddHate(Spawn, Goblin5, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
-
- elseif GetSpawnLocationID(NPC) == 133774880 then
- if IsAlive(Goblin6)==true and IsInCombat(Goblin6)==false then
- Attack(Goblin6,Spawn)
- AddHate(Spawn, Goblin6, 50)
- else GoblinPopping = SpawnByLocationID(zone,133775496)
- Attack(GoblinPopping,Spawn)
- AddHate(Spawn, GoblinPopping, 50)
- end
- end
- end
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