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- --[[
- Script Name : SpawnScripts/IsleRefuge1/aGruttoothscout.lua
- Script Author : Dorbin
- Script Date : 2022.09.05 06:09:07
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGoblin1.lua")
- require "SpawnScripts/Generic/NPCModule"
- function spawn(NPC, Spawn)
- NPCModule(NPC, Spawn)
- SetPlayerProximityFunction(NPC, 20, "InRange", "LeaveRange")
- EmoteLoop(NPC)
- end
- function hailed(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function EmoteLoop(NPC,Spawn)
- if IsInCombat(NPC) == false then
- choice = MakeRandomInt(1,26)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "neener", 0, 0, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "rude", 0, 0, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "scratch", 0, 0, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "dance", 0, 0, Spawn, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "flex", 0, 0, Spawn, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "sneer", 0, 0, Spawn, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "cackle", 0, 0, Spawn, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "swear", 0, 0, Spawn, 0)
- elseif choice == 10 then
- PlayFlavor(NPC, "", "", "threaten", 0, 0, Spawn, 0)
- elseif choice == 11 then
- PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn, 0)
- elseif choice == 12 then
- PlayFlavor(NPC, "", "", "doubletake", 0, 0, Spawn, 0)
- elseif choice == 13 then
- PlayFlavor(NPC, "", "", "raisehand", 0, 0, Spawn, 0)
- elseif choice == 14 then
- PlayFlavor(NPC, "", "", "point", 0, 0, Spawn, 0)
- elseif choice == 14 then
- PlayFlavor(NPC, "", "", "shiver", 0, 0, Spawn, 0)
- elseif choice == 15 then
- PlayFlavor(NPC, "", "", "crazy", 0, 0, Spawn, 0)
- elseif choice == 16 then
- PlayFlavor(NPC, "", "", "scheme", 0, 0, Spawn, 0)
- elseif choice == 17 then
- PlayFlavor(NPC, "", "", "sneeze", 0, 0, Spawn, 0)
- elseif choice == 18 then
- PlayFlavor(NPC, "", "", "sneer", 0, 0, Spawn, 0)
- elseif choice == 19 then
- PlayFlavor(NPC, "", "", "sulk", 0, 0, Spawn, 0)
- elseif choice == 20 then
- PlayFlavor(NPC, "", "", "smirk", 0, 0, Spawn, 0)
- elseif choice == 21 then
- PlayFlavor(NPC, "", "", "squeal", 0, 0, Spawn, 0)
- elseif choice == 22 then
- PlayFlavor(NPC, "", "", "feint", 0, 0, Spawn, 0)
- elseif choice == 23 then
- PlayFlavor(NPC, "", "", "duck", 0, 0, Spawn, 0)
- elseif choice == 24 then
- PlayFlavor(NPC, "", "", "doh", 0, 0, Spawn, 0)
- elseif choice == 25 then
- PlayFlavor(NPC, "", "", "taunt", 0, 0, Spawn, 0)
- elseif choice == 26 then
- PlayFlavor(NPC, "", "", "tantrum", 0, 0, Spawn, 0)
- end
- AddTimer(NPC,MakeRandomInt(7000,9000),"EmoteLoop")
- else
- AddTimer(NPC,MakeRandomInt(10000,11000),"EmoteLoop")
- end
- end
- function InRange(NPC,Spawn)
- if IsInCombat(NPC) == false then
- SetTarget(NPC,Spawn)
- FaceTarget(NPC,Spawn)
- end
- end
- function aggro(NPC,Spawn)
- SetTarget(NPC,Spawn)
- end
-
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