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- --[[
- Script Name : SpawnScripts/QeynosHarbor/DevonaIronforge.lua
- Script Purpose : Devona Ironforge <Crafting Trainer>
- Script Author : Dorbin
- Script Date : 2022.10.08
- Script Notes :
- --]]
- require "SpawnScripts/Generic/DialogModule"
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 12, "InRange", "LeaveRange")
- end
- function InRange(NPC,Spawn)
- if GetFactionAmount(Spawn, 11) <0 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "", "", "glare", 0, 0, Spawn)
- elseif GetTradeskillLevel(Spawn)==19 then
- if GetTradeskillClass(Spawn)== 2 or GetTradeskillClass(Spawn)== 6 or GetTradeskillClass(Spawn)== 10 then
- FaceTarget(NPC,Spawn)
- PlayFlavor(NPC, "", "Please form a line to my left if you need to be certified.", "bye", 0, 0, Spawn)
- end
- end
- end
-
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetFactionAmount(Spawn, 11) <0 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn)
- elseif GetTradeskillLevel(Spawn)<19 then
- if GetTradeskillClass(Spawn)~= 2 or GetTradeskillClass(Spawn)~= 6 or GetTradeskillClass(Spawn)~= 10 or GetTradeskillClass(Spawn)~= 1 then
- NotSkilled(NPC,Spawn)
- end
- elseif GetTradeskillLevel(Spawn)==19 and GetTradeskillClass(Spawn)== 2 or GetTradeskillLevel(Spawn)==19 and GetTradeskillClass(Spawn)== 6 or GetTradeskillLevel(Spawn)==19 and GetTradeskillClass(Spawn)== 10 then
- if GetTradeskillClass(Spawn)== 2 then --Craftsman
- Craftsman(NPC,Spawn)
- elseif GetTradeskillClass(Spawn)== 6 then --Outfitter
- Outfitter(NPC,Spawn)
- elseif GetTradeskillClass(Spawn)== 10 then --Scholar
- Scholar(NPC,Spawn)
- end
- elseif GetTradeskillClass(Spawn)~= 2 and GetTradeskillClass(Spawn)~= 1 and GetTradeskillClass(Spawn)~= 6 and GetTradeskillClass(Spawn)~= 10 then
- AlreadySkilled(NPC,Spawn)
- end
- end
- function NotSkilled(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("Hello, friend. You're not skilled enough to receive certification in a tradesman specialty. Practice your skills and return to me after you gain more experience.")
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1033.mp3", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("Ok I will do.")
- Dialog.Start()
- end
- function AlreadySkilled(NPC,Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("You're certified already friend.")
- PlayFlavor(NPC, "", "", "hello", 0, 0, Spawn)
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine001.mp3", 462001478, 657343064)
- Dialog.AddOption("Oh yes I forgot.")
- Dialog.AddOption("Just saying hello!")
- Dialog.Start()
- end
- --Craftsman
- function Craftsman(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'm glad that you continued on as an Craftsman and came back to The Ironforge Exchange. My name is Devona Ironforge, and I can certify you in your chosen trade specialty. I need your name and specialty before I can start your paperwork.")
- -- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1033.mp3", 0, 0)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1033.mp3", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Provisioner.", "Provisioner")
- Dialog.AddOption("My name is "..GetName(Spawn)..", an Woodworker.", "Woodworker")
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Carpenter", "Carpenter")
- Dialog.Start()
- end
- --Provisioner
- function Provisioner(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A provisioner, eh? We can always use another provisioner in the city. I want to make sure we're on the same page: As a provisioner you delight in making food and drink. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge005.mp3",2473814327, 4225068215)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "ProvisionerYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function ProvisionerYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Provisioner", "Become proficient in the arts of a Provisioner. You will specialize in preparing food and drink as your trade. [This can not be undone!]", 1, 130, "ProvisionerYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Craftsman. You will not advance beyond tradeskill level 19. Devona to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Provisioner?", "Cancel")
- end
- function ProvisionerYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 2 then
- SetTradeskillClass(Spawn,3)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Provisioner.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Provisioner.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --Woodworker
- function Woodworker(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A woodworker, eh? We can always use another woodworker in the city. I want to make sure we're on the same page: As a Woodworker you delight in making bows, staffs, arrows, shields, and instruments. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge004.mp3",1043864057, 3920328023)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "WoodworkerYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function WoodworkerYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Woodworker", "Become proficient in the arts of Woodworking. You will specialize in making bows, staffs, arrows, shields, and instruments. [This can not be undone!]", 0, 26, "WoodworkerYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Craftsman. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Woodworker?", "Cancel")
- end
- function WoodworkerYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 2 then
- SetTradeskillClass(Spawn,4)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Woodworker.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Woodworker.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --Carpenter
- function Carpenter(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A carpenter, eh? We can always use another carpenter. I want to make sure we're on the same page: As a Carpenter you delight in making furniture. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge006.mp3",2810852405, 855246268)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "CarpenterYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function CarpenterYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Carpenter", "Become proficient in the arts of a Carpenter. You will specialize in making all sorts of furniture and repair kits. [This can not be undone!]", 0, 560, "CarpenterYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Craftsman. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Carpenter?", "Cancel")
- end
- function CarpenterYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 2 then
- SetTradeskillClass(Spawn,5)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Carpenter.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Carpenter.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --Outfitter
- function Outfitter(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'm glad that you continued on as an Outfitter and came back to The Ironforge Exchange. My name is Devona Ironforge, and I can certify you in your chosen trade specialty. I need your name and specialty before I can start your paperwork.")
- -- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1033.mp3", 0, 0)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1031.mp3", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Weaponsmith.", "Weaponsmith")
- Dialog.AddOption("My name is "..GetName(Spawn)..", an Armorer.", "Armorer")
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Tailor", "Tailor")
- Dialog.Start()
- end
- --Weaponsmith
- function Weaponsmith(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A weaponsmith, eh? We can always use another weaponsmith in the city. I want to make sure we're on the same page: As a Weaponsmith you delight in making weapons. This is what you want to become certified to make, correct?")
- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge005.mp3",2473814327, 4225068215)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "WeaponsmithYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function WeaponsmithYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Weaponsmith", "Become proficient in the arts of a Weaponsmith. You will learn to forge metal-based weaponry, such as swords, daggers, and axes. [This can not be undone!]", 1, 427, "WeaponsmithYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Outfitter. You will not advance beyond tradeskill level 19. Devona to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Weaponsmith?", "Cancel")
- end
- function WeaponsmithYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 6 then
- SetTradeskillClass(Spawn,7)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Craftsman.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Craftsman.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --Armorer
- function Armorer(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("An armorer, eh? We can always use another armorer in the city. I want to make sure we're on the same page: As an Armorer you delight in making plate and chain mail armor. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge004.mp3",1043864057, 3920328023)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "ArmorerYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function ArmorerYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Armorer", "Become proficient in the arts of Armorer Smithing. You will learn to forge making plate and chain mail armor. [This can not be undone!]", 2, 411, "ArmorerYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Outfitter. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Armorer?", "Cancel")
- end
- function ArmorerYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 6 then
- SetTradeskillClass(Spawn,8)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Armorer.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Armorer.",250,250,200)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- end
- FinalHail(NPC,Spawn)
- end
- --Tailor
- function Tailor(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A tailor, eh? We can always use another tailor in the city. I want to make sure we're on the same page: As a tailor you delight in making leather and cloth armor. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge006.mp3",2810852405, 855246268)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "TailorYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function TailorYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Tailor", "Become proficient in the arts of a Tailoring. You will specialize in sewing and weaving leather and cloth armor for protection. [This can not be undone!]", 1, 417, "TailorYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Outfitter. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Tailor?", "Cancel")
- end
- function TailorYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 6 then
- SetTradeskillClass(Spawn,9)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Tailor.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Tailor.",250,250,200)
- end
- FinalHail(NPC,Spawn)
- end
- --Scholar
- function Scholar(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("I'm glad that you continued on as an Scholar and came back to The Ironforge Exchange. My name is Devona Ironforge, and I can certify you in your chosen trade specialty. I need your name and specialty before I can start your paperwork.")
- -- Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1033.mp3", 0, 0)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1033.mp3", "", "hello", 0, 0, Spawn)
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Jeweler.", "Jeweler")
- Dialog.AddOption("My name is "..GetName(Spawn)..", an Sage.", "Sage")
- Dialog.AddOption("My name is "..GetName(Spawn)..", a Alchemist", "Alchemist")
- Dialog.Start()
- end
- --Jeweler
- function Jeweler(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A jeweler, eh? We can always use another jeweler in the city. I want to make sure we're on the same page: As a jeweler you enjoy making scout abilities, earrings, necklaces, rings, bracelets, and belts. You want to be certified to make these goods, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge005.mp3",2473814327, 4225068215)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "JewelerYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function JewelerYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Jeweler", "Become proficient in the arts of a Jeweler. You will specialize in making scout abilities, earrings, necklaces, rings, bracelets, and belts. [This can not be undone!]", 1, 421, "JewelerYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Scholar. You will not advance beyond tradeskill level 19. Devona to Alfred Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Jeweler?", "Cancel")
- end
- function JewelerYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 10 then
- SetTradeskillClass(Spawn,11)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Jeweler.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Jeweler.",250,250,200)
- end
- FinalHail(NPC,Spawn)
- end
- --Sage
- function Sage(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("A sage, eh? We can always use another sage in the city. I want to make sure we're on the same page: As a sage you delight in making mage and priest spell scrolls. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge004.mp3",1043864057, 3920328023)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "SageYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function SageYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become a Sage", "Become proficient in the arts of a Sage. You will specialize in making mage and priest spell scrolls. [This can not be undone!]", 1, 396, "SageYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Scholar. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become a Sage?", "Cancel")
- end
- function SageYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 10 then
- SetTradeskillClass(Spawn,12)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Sage.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Sage.",250,250,200)
- end
- FinalHail(NPC,Spawn)
- end
- --Alchemist
- function Alchemist(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Dialog.New(NPC, Spawn)
- Dialog.AddDialog("An alchemist, eh? We could always use another alchemist in the city. I want to make sure we're on the same page: As an alchemist you enjoy making fighter abilities, potions, poisons, and common components. These are the goods that you want to become certified to make, correct?")
- -- Dialog.AddVoiceover("voiceover/english/alfred_ironforge/qey_harbor/alfred_ironforge006.mp3",2810852405, 855246268)
- PlayFlavor(NPC, "", "", "nod", 0, 0, Spawn)
- Dialog.AddOption("Yes.", "AlchemistYes1")
- Dialog.AddOption("On second thought, let me get back to you.")
- Dialog.Start()
- end
- function AlchemistYes1(NPC, Spawn)
- window = CreateOptionWindow();
- AddOptionWindowOption(window, " Become an Alchemist", "Become proficient in the arts of Alchemy. You will specialize in making making fighter abilities, potions, poisons, and common components. [This can not be undone!]", 1, 402, "AlchemistYes2")
- AddOptionWindowOption(window, " Reconsider", "Stay an Scholar. You will not advance beyond tradeskill level 19. Return to Devona Ironforge when you've made your decission.", 2, 13, "Cancel")
- SendOptionWindow(window, Spawn, "Are you sure you wish to become an Alchemist?", "Cancel")
- end
- function AlchemistYes2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- if GetTradeskillClass(Spawn)== 10 then
- SetTradeskillClass(Spawn,13)
- PlaySound(Spawn, "sounds/test/endquest.wav", GetX(Spawn), GetY(Spawn), GetZ(Spawn), Spawn)
- SendMessage(Spawn, "Congratulations! You have chosen the path of the Alchemist.","yellow")
- SendPopUpMessage(Spawn, "Congratulations! You have chosen the path of the Alchemist.",250,250,200)
- end
- FinalHail(NPC,Spawn)
- end
- function FinalHail(NPC,Spawn)
- Dialog.AddDialog("Okay. Now you're certified in your chosen tradesman specialty. I'm glad I could serve you. We always need skilled tradesman in the city.")
- Dialog.AddVoiceover("voiceover/english/alethea_augustine/fprt_west/alethea_augustine008.mp3", 1879179238, 3019465921)
- PlayFlavor(NPC, "", "", "agree", 0, 0, Spawn)
- Dialog.AddOption("Many thanks, friend.")
- Dialog.Start()
- ApplySpellVisual(Spawn, 323)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- --[[]
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "I have nothing else to teach you for the moment. Please return to me when you have earned enough experience to choose your profession.", "", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "You have learned everything I have to teach. You are free to use our crafting facilities to hone your skills and master your craft.", "", 1689589577, 4560189, Spawn)
- else
- end
- end]]--
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