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- --[[
- Script Name : Highgold.lua
- Script Purpose : Waypoint Path for Highgold.lua
- Script Author : Auto Generated
- Script Date : 04/08/2020 08:13:18 PM
- Script Notes : Locations collected from Live
- --]]
- dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua")
- dofile("SpawnScripts/Generic/ExpelNonCitizen.lua")
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- AddTimer(NPC, 1900, "follow_Warland")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- NonCitizen(NPC,Spawn)
- CheckFaction(NPC, Spawn, "Qeynos")
- end
- function hailed(NPC, Spawn)
- if GetFactionAmount(Spawn,11)<0 then
- else
- FaceTarget(NPC, Spawn)
- GenericGuardHail(NPC,Spawn)
- local Warland = GetSpawn(NPC,2210266)
- if Warland ~=nil then
- FaceTarget(Warland,Spawn)
- PlayFlavor(Warland, "", "", "attention", 0, 0, Spawn)
- end
- local Groban = GetSpawn(NPC,2210088)
- FaceTarget(NPC, Spawn)
- if Groban ~=nil then
- FaceTarget(Groban,Spawn)
- PlayFlavor(Groban, "", "", "attention", 0, 0, Spawn)
- end
- FaceTarget(NPC, Spawn)
- GenericGuardHail(NPC, Spawn)
- end
- end
- function follow_Warland(NPC)
- local zone = GetZone(NPC)
- local Warland_location = GetSpawnByLocationID(zone, 379451)
- local sli = GetSpawnLocationID(NPC)
- local leaderX = GetX(Warland_location)
- local leaderY = GetY(Warland_location)
- local leaderZ = GetZ(Warland_location)
- local speed = 2
- -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. ", " .. GetY(guard_A_placement) .. ", " .. GetZ(guard_A_placement))
- if Warland_location ~=nil then
- if sli == 379226 then
- if GetDistance(NPC, Warland_location) >= 8 then
- speed = 5
- MoveToLocation(NPC, leaderX - 2, leaderY, leaderZ, speed)
- else
- speed = 2
- MoveToLocation(NPC, leaderX - 2, leaderY, leaderZ, speed)
- end
- elseif sli == 379228 then
- if GetDistance(NPC, Warland_location) >= 8 then
- -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. "")
- -- Say(NPC, "My location is: " .. GetX(NPC) .. "")
- speed = 5
- MoveToLocation(NPC, leaderX, leaderY, (leaderZ +2), speed)
- else
- speed = 2
- MoveToLocation(NPC, leaderX, leaderY, (leaderZ +2), speed)
- end
- end
- end
- speed = 2
- AddTimer(NPC, 3000, "follow_Warland")
- end
- --[[WARLAND'S PATROL
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 794.25, -21, -60.3, 2, 0)
- MovementLoopAddLocation(NPC, 772.27, -21.61, -59.66, 2, 0)
- MovementLoopAddLocation(NPC, 760.59, -21.7, -58.92, 2, 0)
- MovementLoopAddLocation(NPC, 739.71, -21.37, -57.96, 2, 0)
- MovementLoopAddLocation(NPC, 727.83, -21.35, -59.01, 2, 0)
- MovementLoopAddLocation(NPC, 713.7, -20.97, -78.42, 2, 0)
- MovementLoopAddLocation(NPC, 691.67, -21.46, -108.83, 2, 0)
- MovementLoopAddLocation(NPC, 687.81, -21.1, -115.14, 2, 0)
- MovementLoopAddLocation(NPC, 681.96, -21.03, -115.62, 2, 0)
- MovementLoopAddLocation(NPC, 679.39, -21.14, -112.78, 2, 0)
- MovementLoopAddLocation(NPC, 689.87, -21.54, -99.94, 2, 0)
- MovementLoopAddLocation(NPC, 705.26, -21.11, -81.33, 2, 0)
- MovementLoopAddLocation(NPC, 717.69, -21.08, -66.29, 2, 0)
- MovementLoopAddLocation(NPC, 716.74, -20.84, -25.46, 2, 0)
- MovementLoopAddLocation(NPC, 716.53, -20.65, -16.01, 2, 0)
- MovementLoopAddLocation(NPC, 709.19, -20.64, -13.58, 2, 0)
- MovementLoopAddLocation(NPC, 701.63, -20.64, -13.85, 2, 0)
- MovementLoopAddLocation(NPC, 698.89, -20.64, -17.24, 2, 0)
- MovementLoopAddLocation(NPC, 699.08, -20.64, -21.61, 2, 0)
- MovementLoopAddLocation(NPC, 699.75, -20.64, -23.81, 2, 0)
- MovementLoopAddLocation(NPC, 755.76, -20.89, -21.87, 2, 0)
- MovementLoopAddLocation(NPC, 760.66, -20.72, -25, 2, 0)
- MovementLoopAddLocation(NPC, 756.84, -21.5, -47.79, 2, 0)
- MovementLoopAddLocation(NPC, 715.26, -21.4, -50.18, 2, 0)
- MovementLoopAddLocation(NPC, 714.68, -21.06, -64.63, 2, 0)
- MovementLoopAddLocation(NPC, 754.6, -21.56, -59.25, 2, 0)
- MovementLoopAddLocation(NPC, 789.89, -21.15, -55.73, 2, 0)
- MovementLoopAddLocation(NPC, 796.71, -20.97, -56.55, 2, 0)
- MovementLoopAddLocation(NPC, 789.89, -21.15, -55.73, 2, 0)
- MovementLoopAddLocation(NPC, 754.6, -21.56, -59.25, 2, 0)
- MovementLoopAddLocation(NPC, 714.68, -21.06, -64.63, 2, 0)
- MovementLoopAddLocation(NPC, 715.26, -21.4, -50.18, 2, 0)
- MovementLoopAddLocation(NPC, 756.84, -21.5, -47.79, 2, 0)
- MovementLoopAddLocation(NPC, 760.66, -20.72, -25, 2, 0)
- MovementLoopAddLocation(NPC, 755.76, -20.89, -21.87, 2, 0)
- MovementLoopAddLocation(NPC, 699.75, -20.64, -23.81, 2, 0)
- MovementLoopAddLocation(NPC, 699.08, -20.64, -21.61, 2, 0)
- MovementLoopAddLocation(NPC, 698.89, -20.64, -17.24, 2, 0)
- MovementLoopAddLocation(NPC, 701.63, -20.64, -13.85, 2, 0)
- MovementLoopAddLocation(NPC, 709.19, -20.64, -13.58, 2, 0)
- MovementLoopAddLocation(NPC, 716.53, -20.65, -16.01, 2, 0)
- MovementLoopAddLocation(NPC, 716.74, -20.84, -25.46, 2, 0)
- MovementLoopAddLocation(NPC, 717.69, -21.08, -66.29, 2, 0)
- MovementLoopAddLocation(NPC, 705.26, -21.11, -81.33, 2, 0)
- MovementLoopAddLocation(NPC, 689.87, -21.54, -99.94, 2, 0)
- MovementLoopAddLocation(NPC, 679.39, -21.14, -112.78, 2, 0)
- MovementLoopAddLocation(NPC, 681.96, -21.03, -115.62, 2, 0)
- MovementLoopAddLocation(NPC, 687.81, -21.1, -115.14, 2, 0)
- MovementLoopAddLocation(NPC, 691.67, -21.46, -108.83, 2, 0)
- MovementLoopAddLocation(NPC, 713.7, -20.97, -78.42, 2, 0)
- MovementLoopAddLocation(NPC, 727.83, -21.35, -59.01, 2, 0)
- MovementLoopAddLocation(NPC, 739.71, -21.37, -57.96, 2, 0)
- MovementLoopAddLocation(NPC, 760.59, -21.7, -58.92, 2, 0)
- MovementLoopAddLocation(NPC, 772.27, -21.61, -59.66, 2, 0)
- MovementLoopAddLocation(NPC, 794.25, -21, -60.3, 2, 0)
- end
- --[[ Old Path by Devnoob
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 679.82, -21.04, -115.09, 2, 0)
- MovementLoopAddLocation(NPC, 708.6, -20.89, -66.2, 2, 2)
- MovementLoopAddLocation(NPC, 698.37, -20.64, -15.85, 2, 5)
- MovementLoopAddLocation(NPC, 739.96, -21.2, -14.13, 2, 8)
- MovementLoopAddLocation(NPC, 755.77, -20.81, 7.22, 2, 1)
- MovementLoopAddLocation(NPC, 762.62, -21.48, -45.59, 2, 0)
- MovementLoopAddLocation(NPC, 779.17, -21.13, -45.52, 2, 0)
- MovementLoopAddLocation(NPC, 795.39, -21, -58.93, 2, 12)
- MovementLoopAddLocation(NPC, 745.01, -21.46, -58.01, 2, 0)
- MovementLoopAddLocation(NPC, 715.91, -21.27, -61.53, 2, 0)
- MovementLoopAddLocation(NPC, 676.46, -20.65, -124.59, 2, 17)
- MovementLoopAddLocation(NPC, 715.91, -21.27, -61.53, 2, 0)
- MovementLoopAddLocation(NPC, 745.01, -21.46, -58.01, 2, 0)
- MovementLoopAddLocation(NPC, 793.71 -21.05 -58.65, 2, 9)
- MovementLoopAddLocation(NPC, 779.17, -21.13, -45.52, 2, 0)
- MovementLoopAddLocation(NPC, 762.62, -21.48, -45.59, 2, 0)
- MovementLoopAddLocation(NPC, 757.77, -20.81, 7.22, 2, 0)
- MovementLoopAddLocation(NPC, 741.96, -21.2, -14.13, 2, 0)
- MovementLoopAddLocation(NPC, 698.37, -20.64, -15.85, 2, 0)
- MovementLoopAddLocation(NPC, 710.6, -20.89, -66.2, 2, 0)
- MovementLoopAddLocation(NPC, 679.82, -21.04, -115.09, 2, 0)
- end
- --]]
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