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- --[[
- Script Name : wyrmdon.lua
- Script Purpose : Waypoint Path for wyrmdon.lua
- Script Author : Devn00b
- Script Date : 04/09/2020 02:14:17 PM
- Script Notes :
- --]]
- dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua")
- dofile("SpawnScripts/Generic/ExpelNonCitizen.lua")
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function InRange(NPC, Spawn)
- NonCitizen(NPC,Spawn)
- if GetFactionAmount(Spawn,11) >0 then
- if math.random(1,100)<25 then
- FaceTarget(NPC, Spawn)
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn, 0)
- end
- end
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn, 0)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- --[[
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 939.72, -25.56, 72.05, 2, 30)
- MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0)
- MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0)
- MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0)
- MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0)
- MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0)
- MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0)
- MovementLoopAddLocation(NPC, 936.28, -25.56, 67.34, 2, 60)
- MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0)
- MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0)
- MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0)
- MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0)
- MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0)
- MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0)
- MovementLoopAddLocation(NPC, 939.72, -25.56, 72.05, 2, 60)
- end--]]
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