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- --[[
- Script Name : SpawnScripts/QueensColony/PaulaMarx430849.lua
- Script Author : Zcoretri
- Script Date : 2015.07.30
- Script Purpose : Paula Marx dialog
- Modified Date : 2017.04.13, 2020.04.03, 2020.09.03
- Modified by : EmemJr,premierio015, Rylec
- Notes : Added dialog and code for Turning in collections, Added animation and VoiceOvers.
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 25, "InRange")
- if GetSpawnLocationID(NPC) == 430849 then
- MovementLoopAddLocation(NPC, 5.65, -6.50, 208.26, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 0.71, -5.83, 198.18, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 10.66, -6.90, 200.55, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.65, -6.87, 194.36, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 26.80, -6.86, 187.05, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 31.08, -6.24, 197.45, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 9.11, -6.80, 206.29, 2, 9, "InitialPause")
- -- return to spawn point and hang out.
- MovementLoopAddLocation(NPC, -6.18, -4.96, 218.46, 2, 0)
- MovementLoopAddLocation(NPC, -5.91, -4.96, 218.24, 2, 30)
- elseif GetSpawnLocationID(NPC) == 133770924 then
- MovementLoopAddLocation(NPC, 13.42, -6.9, 206.23, 2, 9)
- MovementLoopAddLocation(NPC, 20.33, -6.85, 205.8, 2, 0)
- MovementLoopAddLocation(NPC, 23.37, -6.78, 201.81, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 25.52, -6.67, 199.61, 2, 0)
- MovementLoopAddLocation(NPC, 28.14, -6.57, 198.44, 2, 0)
- MovementLoopAddLocation(NPC, 29.83, -6.62, 193.47, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 26.07, -6.86, 195.78, 2, 0)
- MovementLoopAddLocation(NPC, 21.63, -6.86, 200.14, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 13.9, -6.83, 209.56, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 12.34, -6.82, 208.34, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 6.84, -6.79, 206.99, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 6.91, -6.87, 197.24, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 10.76, -6.9, 196.81, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 20.31, -6.86, 196.93, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 23.05, -6.77, 204.59, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 26.83, -6.45, 201.6, 2, 0)
- MovementLoopAddLocation(NPC, 28.33, -6.51, 199.07, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 32.06, -6.18, 191.89, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 29.2, -6.86, 191.97, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 1.62, -6.07, 200.9, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -1.07, -5.74, 201.79, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 3.69, -6.4, 206.07, 2, 0)
- MovementLoopAddLocation(NPC, 7.61, -6.8, 206.52, 2, 9, "InitialPause")
- elseif GetSpawnLocationID(NPC) == 133770926 then
- MovementLoopAddLocation(NPC, 3.64, -6.45, 199.01, 2, 4)
- MovementLoopAddLocation(NPC, 6.62, -6.81, 202.53, 2, 0)
- MovementLoopAddLocation(NPC, 10.55, -6.89, 204.86, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.74, -6.86, 204.71, 2, 0)
- MovementLoopAddLocation(NPC, 22.69, -6.8, 201.84, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.09, -6.86, 200.92, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 11.89, -6.9, 199.77, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 5.76, -6.83, 199.71, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.49, -6.86, 195.18, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 27.11, -6.86, 191.62, 2, 0)
- MovementLoopAddLocation(NPC, 32.16, -6.28, 190.58, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 29.39, -6.84, 191.92, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 13.91, -6.9, 195.83, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 5.89, -6.88, 198.05, 2, 9, "InitialPause")
- elseif GetSpawnLocationID(NPC) == 133770927 then
- MovementLoopAddLocation(NPC, 24.61, -6.86, 189.72, 2, 4)
- MovementLoopAddLocation(NPC, 27.1, -6.86, 188.37, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 20.14, -6.86, 198.61, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.14, -6.86, 201.7, 2, 0)
- MovementLoopAddLocation(NPC, 15.83, -6.86, 202.99, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 10.2, -6.82, 206.04, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 7.12, -6.79, 207.43, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 6.85, -5.69, 190.36, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 5.65, -6.52, 195.48, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 3.52, -6.4, 202.95, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 2.49, -6.17, 206.08, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 0.51, -5.94, 200.45, 2, 0)
- MovementLoopAddLocation(NPC, 0.66, -5.75, 197.3, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 12.62, -6.9, 195.45, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 22.06, -6.86, 193.71, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 31.93, -6.2, 192.05, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 31.13, -6.59, 190.29, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 27.48, -6.77, 182.7, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 17.69, -6.9, 192.91, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 11.02, -6.9, 200, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 4.45, -6.5, 207.14, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 4.68, -6.61, 204.23, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 4.9, -6.63, 200.69, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 9.1, -6.9, 198.35, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 11.82, -6.9, 196.84, 2, 9, "InitialPause")
- elseif GetSpawnLocationID(NPC) == 133770928 then
- MovementLoopAddLocation(NPC, 16.51, -6.87, 207.38, 2, 4)
- MovementLoopAddLocation(NPC, 21.6, -6.85, 201.56, 2, 0)
- MovementLoopAddLocation(NPC, 20.09, -6.88, 191.73, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.14, -6.9, 189.9, 2, 0)
- MovementLoopAddLocation(NPC, 5.39, -5.27, 188.95, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 4.74, -6.57, 197.4, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 13.55, -6.89, 198.66, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -0.61, -5.53, 209.76, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -1.95, -5.26, 210.79, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 11.74, -6.87, 193.84, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 16.68, -6.86, 188.22, 2, 0)
- MovementLoopAddLocation(NPC, 19.18, -6.86, 183.95, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.94, -6.9, 188.54, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.6, -6.9, 191.93, 2, 0)
- MovementLoopAddLocation(NPC, 17.01, -6.86, 196.87, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 16.12, -6.86, 200.68, 2, 0)
- elseif GetSpawnLocationID(NPC) == 133770929 then
- MovementLoopAddLocation(NPC, 19.19, -6.86, 199.88, 2, 4)
- MovementLoopAddLocation(NPC, 18.8, -6.86, 202.68, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.76, -6.89, 209.54, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 2.85, -6.24, 206.6, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 0.78, -5.82, 206.45, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -3.2, -5.01, 205.94, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -4.35, -4.97, 210.97, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 9.88, -6.81, 209.45, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 6.81, -6.79, 206.88, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 4.84, -6.63, 200.38, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 16.16, -6.85, 208.5, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 20.72, -6.87, 211.66, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 21.83, -6.82, 205.97, 2, 0)
- MovementLoopAddLocation(NPC, 23.65, -6.78, 201.55, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 20.47, -6.88, 186.76, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 19.86, -6.86, 193.32, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 18.24, -6.93, 210.12, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 14.96, -6.86, 208.99, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 10.51, -6.81, 207.52, 2, 0)
- MovementLoopAddLocation(NPC, 2.89, -6.24, 206.63, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -3.57, -4.97, 205.77, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, -4.16, -4.97, 211.55, 2, 9, "InitialPause")
- MovementLoopAddLocation(NPC, 6.37, -6.37, 210, 2, 9, "InitialPause")
- end
- end
- function InitialPause(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530080) -- Get Paula Marx
- math.randomseed(os.time())
- local pause = math.random (1, 4)
- if pause == 1 then
- AddTimer(NPC, 100, "stop_gathering")
- else
- AddTimer(NPC, 1000, "Gather")
- end
- end
- function InRange(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
-
- --if (player has a collection then add a conversation option to hand in a collection
- --end
- local choice = MakeRandomInt(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1003.mp3", "", "hello", 0, 0, Spawn)
- AddConversationOption(conversation, "What Collections?","WhatCollections")
- end
- if HasCollectionsToHandIn(Spawn) then
- AddConversationOption(conversation, "I have a collection for you", "TurnIn")
- end
- AddConversationOption(conversation, "Goodbye!")
- StartConversation(conversation, NPC, Spawn, "Hello, traveler! How I envy you. What I wouldn't give to journey the world as I did in my youth. Alas, my days of adventuring are long past, but at least I can occupy myself with my various trinkets and collections that I picked up in my travels.")
- end
- function Gather(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530080) -- Get Paula Marx
- SpawnSet(NPC, "visual_state", "2809") -- Start gathering
- AddTimer(NPC, 5000, "Collect") -- for 5 seconds, then stop
- end
- function Collect(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530080) -- Get Paula Marx
- SpawnSet(NPC, "visual_state", "2810") -- Start gathering
- AddTimer(NPC, 2000, "stop_gathering") -- for 5 seconds, then stop
- end
- function stop_gathering(NPC)
- local GatherSpawn = GetSpawn(NPC, 2530080) -- get Paula Marx
- SpawnSet(NPC, "visual_state", "0") -- Stop her from gathering
- end
- function WhatCollections(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll keep that in mind.")
- StartConversation(conversation, NPC, Spawn, "Why, any sort of collection. There's so much out there to find! Just open your eyes and peek under the rocks. If you find anything interesting, let me have a look. Collecting is the only way I seem to relive my youth!")
- end
- function TurnIn(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- HandInCollections(Spawn)
- SpawnSet(NPC, "visual_state", 0)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Okay, bye!")
- StartConversation(conversation, NPC, Spawn, "This is a magnificent find! Here, take this for all your hard work.")
- end
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