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adefiledmage133769594.lua 2.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledmage133769594.lua
  3. Script Purpose : Waypoint Path for adefiledmage133769594.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 99.45, -1.42, -157.02, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 88.56, -0.48, -187.74, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 90.78, -0.3, -166.14, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 88.5, -1.01, -146.12, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 103.65, -0.53, -172.38, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 101.55, -1.73, -158.43, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 90.73, -0.3, -166.22, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 75.59, -2.25, -150.91, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 82.93, -0.84, -153.52, 2, 0)
  29. end
  30. function aggro(NPC, Spawn)
  31. math.randomseed(os.time())
  32. local choice = math.random (1,3)
  33. if choice == 1 then
  34. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  35. elseif choice == 2 then
  36. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  37. else
  38. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  39. end
  40. end
  41. function death(NPC, Spawn)
  42. math.randomseed(os.time())
  43. local choice = math.random(1,2)
  44. if choice == 1 then
  45. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  46. else
  47. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  48. end
  49. end