adefiledsoldier133769578.lua 2.9 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier133769578.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier133769578.lua
  4. Script Author : Rylec, PlayFlavor by premierio015
  5. Script Date : 06-26-2020 06:15:07
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 122.3, -0.41, -208.78, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 119.25, -0.47, -213.72, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 133.88, -0.45, -211.75, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 168.84, -0.57, -215.7, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 135.06, -0.74, -215.76, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 153.23, -0.78, -216.2, 2, 0)
  26. MovementLoopAddLocation(NPC, 162.7, -0.55, -214.72, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 162.55, -0.55, -215.97, 2, math.random(12, 22))
  28. MovementLoopAddLocation(NPC, 163.14, -0.55, -220.61, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 150.94, -0.74, -219.31, 2, 0)
  30. MovementLoopAddLocation(NPC, 140.47, -0.73, -219.03, 2, 0)
  31. MovementLoopAddLocation(NPC, 134.77, -0.75, -218.12, 2, 0)
  32. MovementLoopAddLocation(NPC, 128.78, -0.85, -217.75, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 121.73, -0.4, -212.3, 2, math.random(12, 22))
  34. end
  35. function aggro(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random (1,3)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  42. else
  43. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  44. end
  45. end
  46. function death(NPC, Spawn)
  47. math.randomseed(os.time())
  48. local choice = math.random(1,2)
  49. if choice == 1 then
  50. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  51. else
  52. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  53. end
  54. end