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- --[[
- Script Name : SpawnScripts/QueensColony/adefiledsoldier133769603.lua
- Script Purpose : Waypoint Path for adefiledsoldier133769603.lua
- Script Author : Rylec, PlayFlavor by premierio015
- Script Date : 06-26-2020 06:15:07
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- SpawnSet(NPC, "hp", 110)
- SpawnSet(NPC, "power", 55)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 97.29, 0.4, -184.88, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 83.2, -0.27, -178.5, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 75.59, -2.05, -149.61, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 78.05, -1.89, -153.93, 2, 0)
- MovementLoopAddLocation(NPC, 89.7, -0.22, -166.46, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 91.75, -0.29, -198.55, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 90.17, -0.48, -194.72, 2, 0)
- MovementLoopAddLocation(NPC, 77.99, 0.09, -177.37, 2, 0)
- MovementLoopAddLocation(NPC, 74.54, 0.29, -175.54, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 91.69, -1.02, -144.8, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 87.43, 0.02, -163.22, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 92.76, -0.49, -178.63, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 88.55, -0.47, -192.6, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 88.63, -0.29, -173.93, 2, math.random(12, 22))
- MovementLoopAddLocation(NPC, 92.69, -0.49, -178.49, 2, 0)
- MovementLoopAddLocation(NPC, 96.17, -0.31, -180.19, 2, 0)
- MovementLoopAddLocation(NPC, 97.2, -0.28, -182, 2, 0)
- end
- function aggro(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random (1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
- end
- end
- function death(NPC, Spawn)
- math.randomseed(os.time())
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
- end
- end
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