adefiledsoldier429392.lua 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier429392.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier429392.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 213.02, -0.74, -177.46, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 219.73, -0.77, -170.84, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 226.06, -0.79, -168.17, 2, 0)
  23. MovementLoopAddLocation(NPC, 233.13, -0.82, -167.49, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, 239.19, -0.66, -177.45, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 239.17, -0.66, -161.62, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 237.84, -0.84, -144.72, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 247.84, -0.37, -175.64, 2, 0)
  28. MovementLoopAddLocation(NPC, 247.88, -0.43, -178.66, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, 245.4, 0.18, -170.93, 2, math.random(12, 22))
  30. end
  31. function aggro(NPC, Spawn)
  32. math.randomseed(os.time())
  33. local choice = math.random (1,3)
  34. if choice == 1 then
  35. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  36. elseif choice == 2 then
  37. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  38. else
  39. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  40. end
  41. end
  42. function death(NPC, Spawn)
  43. math.randomseed(os.time())
  44. local choice = math.random(1,2)
  45. if choice == 1 then
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  47. else
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  49. end
  50. end