adefiledsoldier429404.lua 2.8 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/adefiledsoldier429404.lua
  3. Script Purpose : Waypoint Path for adefiledsoldier429404.lua
  4. Script Author : Rylec
  5. Script Date : 06-26-2020 06:17:00
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "hp", 110)
  10. SpawnSet(NPC, "power", 55)
  11. waypoints(NPC)
  12. end
  13. function hailed(NPC, Spawn)
  14. FaceTarget(NPC, Spawn)
  15. end
  16. function respawn(NPC)
  17. spawn(NPC)
  18. end
  19. function waypoints(NPC)
  20. MovementLoopAddLocation(NPC, 236.4, -0.83, -175.23, 2, math.random(12, 22))
  21. MovementLoopAddLocation(NPC, 226.97, -0.8, -165.85, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, 240.47, -0.3, -172.29, 2, math.random(12, 22))
  23. MovementLoopAddLocation(NPC, 239.96, -0.52, -174.91, 2, 0)
  24. MovementLoopAddLocation(NPC, 238.04, -0.84, -177.28, 2, math.random(12, 22))
  25. MovementLoopAddLocation(NPC, 244.02, 0.21, -159.26, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, 219.49, -0.77, -178.67, 2, math.random(12, 22))
  27. MovementLoopAddLocation(NPC, 231.75, -0.81, -178.1, 2, 0)
  28. MovementLoopAddLocation(NPC, 239.76, -0.56, -176.06, 2, 0)
  29. MovementLoopAddLocation(NPC, 248.94, -0.59, -177.37, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, 232.61, -0.82, -172.47, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, 236.34, -0.47, -167.42, 2, 0)
  32. MovementLoopAddLocation(NPC, 245.39, 0.21, -161.63, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, 239.86, -0.5, -159.85, 2, math.random(12, 22))
  34. end
  35. function aggro(NPC, Spawn)
  36. math.randomseed(os.time())
  37. local choice = math.random (1,3)
  38. if choice == 1 then
  39. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  40. elseif choice == 2 then
  41. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  42. else
  43. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  44. end
  45. end
  46. function death(NPC, Spawn)
  47. math.randomseed(os.time())
  48. local choice = math.random(1,2)
  49. if choice == 1 then
  50. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  51. else
  52. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  53. end
  54. end