afallenbrigand430125.lua 3.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430125.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430125.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -105.1, 4.27, -103.54, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -121.44, 4.33, -99.66, 2, 0)
  23. MovementLoopAddLocation(NPC, -129.59, 4.16, -105.38, 2, 0)
  24. MovementLoopAddLocation(NPC, -133.56, 4.57, -104.94, 2, 0)
  25. MovementLoopAddLocation(NPC, -134.83, 4.58, -103.66, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -132.82, 4.57, -104.42, 2, 0)
  27. MovementLoopAddLocation(NPC, -129.34, 4.18, -105.04, 2, 0)
  28. MovementLoopAddLocation(NPC, -123.26, 4.53, -101.76, 2, 0)
  29. MovementLoopAddLocation(NPC, -112.34, 4.3, -99.24, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -118.93, 4.52, -92.89, 2, 0)
  31. MovementLoopAddLocation(NPC, -124.79, 4.53, -64.55, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -122.46, 4.52, -62.56, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -117.29, 4.31, -99.52, 2, math.random(12, 22))
  34. MovementLoopAddLocation(NPC, -107.02, 4.48, -113.02, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -112.06, 4.34, -103.59, 2, 0)
  36. MovementLoopAddLocation(NPC, -118.62, 4.51, -91.14, 2, 0)
  37. MovementLoopAddLocation(NPC, -117.86, 4.17, -82.95, 2, math.random(12, 22))
  38. MovementLoopAddLocation(NPC, -118.11, 4.51, -92.15, 2, 0)
  39. MovementLoopAddLocation(NPC, -109.9, 4.32, -113.11, 2, math.random(12, 22))
  40. end
  41. function aggro(NPC, Spawn)
  42. math.randomseed(os.time())
  43. local choice = math.random (1,3)
  44. if choice == 1 then
  45. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  46. elseif choice == 2 then
  47. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  48. else
  49. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  50. end
  51. end
  52. function death(NPC, Spawn)
  53. if IsPlayer(Spawn) then
  54. local chance = math.random(1, 100)
  55. if chance <= 35 then
  56. local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
  57. if skull ~= nil then
  58. SpawnSet(skull, "expire", "1000")
  59. end
  60. end
  61. end
  62. math.randomseed(os.time())
  63. local choice = math.random(1,2)
  64. if choice == 1 then
  65. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  66. else
  67. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  68. end
  69. end