alostscout1587669.lua 3.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/alostscout1587669.lua
  3. Script Purpose : Waypoint Path for alostscout1587669.lua
  4. Script Author : Jabantiz (movement by Rylec)
  5. Script Date : 06-01-2020 10:07:23
  6. Script Notes : Locations collected from Live
  7. --]]
  8. local JoiningTheForwardRanks = 163
  9. function spawn(NPC)
  10. waypoints(NPC)
  11. end
  12. function hailed(NPC, Spawn)
  13. FaceTarget(NPC, Spawn)
  14. math.randomseed(os.time())
  15. voice = math.random (1,3)
  16. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1063.mp3", "", "hello", 0, 0, Spawn)
  17. end
  18. function respawn(NPC)
  19. spawn(NPC)
  20. end
  21. function waypoints(NPC)
  22. MovementLoopAddLocation(NPC, 229.68, -6.32, 101.19, 2, math.random(14, 28))
  23. MovementLoopAddLocation(NPC, 234.61, -6, 119.93, 2, math.random(14, 28))
  24. MovementLoopAddLocation(NPC, 233.99, -6.43, 107.3, 2, 0)
  25. MovementLoopAddLocation(NPC, 235.92, -6.64, 103.69, 2, 0)
  26. MovementLoopAddLocation(NPC, 258.58, -6.84, 95.57, 2, math.random(14, 28))
  27. MovementLoopAddLocation(NPC, 260.2, -6.51, 91.86, 2, math.random(14, 28))
  28. MovementLoopAddLocation(NPC, 247.19, -7.24, 95.51, 2, math.random(14, 28))
  29. MovementLoopAddLocation(NPC, 254.55, -6.83, 106.51, 2, 0)
  30. MovementLoopAddLocation(NPC, 263.7, -6.83, 109.2, 2, math.random(14, 28))
  31. MovementLoopAddLocation(NPC, 271.43, -5.61, 106.22, 2, math.random(14, 28))
  32. end
  33. function casted_on(NPC, Spawn, Message)
  34. local Cleric = GetSpawn(NPC, 2530111)
  35. if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
  36. local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
  37. if newScout ~= nil then
  38. CopySpawnAppearance(newScout, NPC)
  39. SpawnSet(newScout, "visual_state", "0")
  40. SpawnSet(newScout, "attackable", "false")
  41. AddTimer(newScout, 5000, "Speak")
  42. end
  43. local mostHated = GetMostHated(NPC)
  44. if mostHated ~= nil and IsPlayer(mostHated) then
  45. if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
  46. AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
  47. end
  48. end
  49. Despawn(NPC)
  50. end
  51. end
  52. function aggro(NPC, Spawn)
  53. local chance = math.random(1, 100)
  54. if chance <= 50 then
  55. local choice = math.random(1, 3)
  56. if choice == 1 then
  57. PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_e78cd055.mp3", "You covered your approach well, but it doesn't matter much now.", "", 2593953869, 4106947814, Spawn)
  58. elseif choice == 2 then
  59. PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_b9683a31.mp3", "Winds carried your voice long ago. I'm prepared now.", "", 1982146573, 3859905890, Spawn)
  60. else
  61. PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_8fcdd59.mp3", "You ruined your own lands, but you won't ruin these.", "", 2300111785, 2561177665, Spawn)
  62. end
  63. end
  64. end