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- --[[
- Script Name : SpawnScripts/QueensColony/alostscout1587669.lua
- Script Purpose : Waypoint Path for alostscout1587669.lua
- Script Author : Jabantiz (movement by Rylec)
- Script Date : 06-01-2020 10:07:23
- Script Notes : Locations collected from Live
- --]]
- local JoiningTheForwardRanks = 163
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- math.randomseed(os.time())
- voice = math.random (1,3)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1063.mp3", "", "hello", 0, 0, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 229.68, -6.32, 101.19, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 234.61, -6, 119.93, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 233.99, -6.43, 107.3, 2, 0)
- MovementLoopAddLocation(NPC, 235.92, -6.64, 103.69, 2, 0)
- MovementLoopAddLocation(NPC, 258.58, -6.84, 95.57, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 260.2, -6.51, 91.86, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 247.19, -7.24, 95.51, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 254.55, -6.83, 106.51, 2, 0)
- MovementLoopAddLocation(NPC, 263.7, -6.83, 109.2, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 271.43, -5.61, 106.22, 2, math.random(14, 28))
- end
- function casted_on(NPC, Spawn, Message)
- local Cleric = GetSpawn(NPC, 2530111)
- if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
- local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- if newScout ~= nil then
- CopySpawnAppearance(newScout, NPC)
- SpawnSet(newScout, "visual_state", "0")
- SpawnSet(newScout, "attackable", "false")
- AddTimer(newScout, 5000, "Speak")
- end
- local mostHated = GetMostHated(NPC)
- if mostHated ~= nil and IsPlayer(mostHated) then
- if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
- AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
- end
- end
- Despawn(NPC)
- end
- end
- function aggro(NPC, Spawn)
- local chance = math.random(1, 100)
- if chance <= 50 then
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_e78cd055.mp3", "You covered your approach well, but it doesn't matter much now.", "", 2593953869, 4106947814, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_b9683a31.mp3", "Winds carried your voice long ago. I'm prepared now.", "", 1982146573, 3859905890, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/woodelf_base_1/ft/woodelf/woodelf_base_1_1_aggro_gf_8fcdd59.mp3", "You ruined your own lands, but you won't ruin these.", "", 2300111785, 2561177665, Spawn)
- end
- end
- end
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