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- --[[
- Script Name : SpawnScripts/QueensColony/alostscout1587677.lua
- Script Purpose : Waypoint Path for alostscout1587677.lua
- Script Author : Jabantiz (movement by Rylec and play flavor by Premierio015)
- Script Date : 06-01-2020 10:07:23
- Script Notes : Locations collected from Live
- --]]
- local JoiningTheForwardRanks = 163
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- voice = math.random (1,3)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1001.mp3", "", "hello", 0, 0, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 259.81, -6.83, 100.99, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 269.75, -5.84, 108.98, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 237.18, -6.03, 117.39, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 253.33, -7.03, 89.93, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 253.47, -6.83, 100.81, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 244.75, -7.05, 87.51, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 257.13, -6.38, 81.87, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 241.25, -6.59, 76.68, 2, 0)
- MovementLoopAddLocation(NPC, 237.41, -6.41, 76.52, 2, math.random(14, 28))
- end
- function casted_on(NPC, Spawn, Message)
- local Cleric = GetSpawn(NPC, 2530111)
- if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
- local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- if newScout ~= nil then
- CopySpawnAppearance(newScout, NPC)
- SpawnSet(newScout, "visual_state", "0")
- SpawnSet(newScout, "attackable", "false")
- AddTimer(newScout, 5000, "Speak")
- end
- local mostHated = GetMostHated(NPC)
- if mostHated ~= nil and IsPlayer(mostHated) then
- if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
- AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
- end
- end
- Despawn(NPC)
- end
- end
- function aggro(NPC, Spawn)
- if not IsPlayer(Spawn) then
- return
- end
-
- if not HasLanguage(Spawn, 1) then -- IF PLAYER DOESN'T SPEAK HALASIAN THEN HE WILL HEAR THOSE VOICEOVERS.
- local choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b80c3123.mp3", "Asfkher van baed rijs prakti kjen", "", 3736519483, 298405430, Spawn, 1)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_garbled_gf_b0cb46d4.mp3", "Neit te geb ruiken, wat weg hout u hetten", "", 3553301683, 4073612943, Spawn, 1)
- end
- elseif HasLanguage(Spawn, 1) then
- local choice = math.random(1, 2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_5cbe779b.mp3", "Enemies approach!", "", 991095436, 863644706, Spawn,1)
- else
- PlayFlavor(NPC, "voiceover/english/optional3/barbarian_outland/ft/barbarian/barbarian_outland_1_aggro_gf_9ed7a064.mp3", "This is what we were trained for! Do not fail in your duty!", "", 3130720919, 1154579014, Spawn,1)
- end
- end
- end
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