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- --[[
- Script Name : SpawnScripts/QueensColony/alostscout433089.lua
- Script Purpose : Waypoint Path for alostscout433089.lua
- Script Author : Jabantiz (movement by Rylec)
- Script Date : 06-01-2020 10:07:17
- Script Notes : Locations collected from Live
- --]]
- local JoiningTheForwardRanks = 163
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- math.randomseed(os.time())
- voice = math.random (1,3)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1024.mp3", "", "hello", 0, 0, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 242.24, -6.97, 106.38, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 244.65, -7.22, 90.01, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 243.37, -6.35, 116.19, 2, 0)
- MovementLoopAddLocation(NPC, 247.17, -6.13, 120.43, 2, 0)
- MovementLoopAddLocation(NPC, 263.4, -6.36, 122.58, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 238.97, -6.43, 111.41, 2, 0)
- MovementLoopAddLocation(NPC, 236.25, -6.67, 109.33, 2, 0)
- MovementLoopAddLocation(NPC, 227.28, -6.15, 106.29, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 244.64, -4.43, 63.82, 2, 0)
- MovementLoopAddLocation(NPC, 247, -4.46, 60.16, 2, 0)
- MovementLoopAddLocation(NPC, 255.99, -4.3, 35.58, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 238.51, -6.76, 100.79, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 239.54, -6.93, 95.39, 2, math.random(14, 28))
- MovementLoopAddLocation(NPC, 252.13, -6.72, 114.25, 2, math.random(14, 28))
- end
- function casted_on(NPC, Spawn, Message)
- local Cleric = GetSpawn(NPC, 2530111)
- if Message == "Divine Smite" and CompareSpawns(Spawn, Cleric) then
- local newScout = SpawnMob(GetZone(NPC), 2530196, false, GetX(NPC), GetY(NPC), GetZ(NPC), GetHeading(NPC))
- if newScout ~= nil then
- CopySpawnAppearance(newScout, NPC)
- SpawnSet(newScout, "visual_state", "0")
- SpawnSet(newScout, "attackable", "false")
- AddTimer(newScout, 5000, "Speak")
- end
- local mostHated = GetMostHated(NPC)
- if mostHated ~= nil and IsPlayer(mostHated) then
- if HasQuest(mostHated, JoiningTheForwardRanks) and GetQuestStep(mostHated, JoiningTheForwardRanks) == 2 then
- AddStepProgress(mostHated, JoiningTheForwardRanks, 2, 1)
- end
- end
- Despawn(NPC)
- end
- end
- function aggro(NPC, Spawn)
- local chance = math.random(1, 100)
- if chance <= 10 then
- local choice = math.random(1, 3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_2f9edb08.mp3", "You'll never get the drop on a halfling!", "", 252597960, 759690529, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7434777c.mp3", "Help! Intruders! Someone get the guard!", "", 2664487555, 1568864156, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/halfling_base_1/ft/halfling/halfling_base_1_1_aggro_gm_7b251faa.mp3", "Try to sneak into my home, will ya!", "", 100218096, 392363658, Spawn)
- end
- end
- end
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