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- --[[
- Script Name : SpawnScripts/QueensColony/ataintedgrovedeer1587536.lua
- Script Purpose : Waypoint Path for ataintedgrovedeer1587536.lua
- Script Author : Rylec
- Script Date : 05-02-2020 05:41:16
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 1
- local level2 = 2
- local difficulty1 = 6
- local hp1 = 30
- local power1 = 25
- local difficulty2 = 6
- local hp2 = 45
- local power2 = 35
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 127.27, 1.55, 72.92, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 138.45, 1.48, 61.98, 2, 0)
- MovementLoopAddLocation(NPC, 151.35, 1.23, 41.46, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 132.73, 1.07, 39.52, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 151.19, 1.23, 49.28, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 141.36, 1.47, 44.39, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 135.36, 1.35, 60.14, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 139.36, 1.48, 50.86, 2, 0)
- MovementLoopAddLocation(NPC, 146.52, 1.45, 42.13, 2, 0)
- MovementLoopAddLocation(NPC, 151.31, 1.37, 30.81, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 153.23, 1.29, 52.26, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 152.62, 1.43, 58.24, 2, 0)
- MovementLoopAddLocation(NPC, 154.21, 1.42, 65.83, 2, 0)
- MovementLoopAddLocation(NPC, 162.41, 1.39, 78.07, 2, math.random(10, 24))
- end
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