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- --[[
- Script Name : SpawnScripts/QueensColony/ataintedgrovedeer1587545.lua
- Script Purpose : Waypoint Path for ataintedgrovedeer1587545.lua
- Script Author : Rylec
- Script Date : 05-02-2020 05:42:14
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 1
- local level2 = 2
- local difficulty1 = 6
- local hp1 = 30
- local power1 = 25
- local difficulty2 = 6
- local hp2 = 45
- local power2 = 35
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 190.92, 1.29, 25.72, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 177.1, 1.14, 30.28, 2, 0)
- MovementLoopAddLocation(NPC, 165.7, 1.39, 31.81, 2, 0)
- MovementLoopAddLocation(NPC, 157.3, 1.31, 35.83, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 172.98, 1.16, 4.44, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 168.83, 1.17, 24.15, 2, 0)
- MovementLoopAddLocation(NPC, 168.33, 1.37, 34.45, 2, 0)
- MovementLoopAddLocation(NPC, 164.78, 1.39, 41.61, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 188.48, 1.3, 30.96, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 187.09, 1.31, 34.97, 2, 0)
- MovementLoopAddLocation(NPC, 181.14, 1.32, 77.44, 2, math.random(10, 24))
- MovementLoopAddLocation(NPC, 186.77, 1.3, 45.65, 2, 0)
- MovementLoopAddLocation(NPC, 187.07, 1.3, 39.06, 2, 0)
- end
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