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- --[[
- Script Name : bloodsaber_adept.lua
- Script Purpose : Waypoint Path for bloodsaber_adept.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 04:18:07 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 9
- local hp1 = 2360
- local power1 = 1085
- local difficulty2 = 9
- local hp2 = 2730
- local power2 = 1205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
-
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 5.99, -0.08, -195.62, 2, 0)
- MovementLoopAddLocation(NPC, 8.29, -0.08, -190.09, 2, 0)
- MovementLoopAddLocation(NPC, 8.43, -0.08, -182.85, 2, 0)
- MovementLoopAddLocation(NPC, 18.55, -0.08, -183.15, 2, 0)
- MovementLoopAddLocation(NPC, 20.26, -0.08, -183.88, 2, 0)
- MovementLoopAddLocation(NPC, 25.83, -0.08, -186.77, 2, 0)
- MovementLoopAddLocation(NPC, 27.07, -0.43, -190.57, 2, 0)
- MovementLoopAddLocation(NPC, 41.22, -0.33, -190.22, 2, 0)
- MovementLoopAddLocation(NPC, 45.32, -0.2, -187.48, 2, 0)
- MovementLoopAddLocation(NPC, 53.79, -0.2, -174.42, 2, 0)
- MovementLoopAddLocation(NPC, 57.03, -0.22, -171.48, 2, 0)
- MovementLoopAddLocation(NPC, 63.9, -0.21, -166.29, 2, 0)
- MovementLoopAddLocation(NPC, 67.89, -0.7, -167.49, 2, 0)
- MovementLoopAddLocation(NPC, 90.44, -0.26, -168.26, 2, 0)
- MovementLoopAddLocation(NPC, 91.68, -0.08, -158.98, 2, 0)
- MovementLoopAddLocation(NPC, 98.89, -0.08, -164.24, 2, 0)
- MovementLoopAddLocation(NPC, 98.95, -0.08, -179.02, 2, 0)
- MovementLoopAddLocation(NPC, 80.17, -0.08, -179.21, 2, 0)
- MovementLoopAddLocation(NPC, 85.36, -0.08, -177.6, 2, 0)
- MovementLoopAddLocation(NPC, 94.56, -0.08, -171.23, 2, 0)
- MovementLoopAddLocation(NPC, 100.75, -0.08, -174.02, 2, 0)
- MovementLoopAddLocation(NPC, 97.31, -0.08, -170.68, 2, 0)
- MovementLoopAddLocation(NPC, 84.98, -0.08, -156.47, 2, 0)
- MovementLoopAddLocation(NPC, 97.31, -0.08, -170.68, 2, 0)
- MovementLoopAddLocation(NPC, 100.75, -0.08, -174.02, 2, 0)
- MovementLoopAddLocation(NPC, 94.56, -0.08, -171.23, 2, 0)
- MovementLoopAddLocation(NPC, 85.36, -0.08, -177.6, 2, 0)
- MovementLoopAddLocation(NPC, 80.17, -0.08, -179.21, 2, 0)
- MovementLoopAddLocation(NPC, 98.95, -0.08, -179.02, 2, 0)
- MovementLoopAddLocation(NPC, 98.89, -0.08, -164.24, 2, 0)
- MovementLoopAddLocation(NPC, 91.68, -0.08, -158.98, 2, 0)
- MovementLoopAddLocation(NPC, 90.44, -0.26, -168.26, 2, 0)
- MovementLoopAddLocation(NPC, 67.89, -0.7, -167.49, 2, 0)
- MovementLoopAddLocation(NPC, 63.9, -0.21, -166.29, 2, 0)
- MovementLoopAddLocation(NPC, 57.03, -0.22, -171.48, 2, 0)
- MovementLoopAddLocation(NPC, 53.79, -0.2, -174.42, 2, 0)
- MovementLoopAddLocation(NPC, 45.32, -0.2, -187.48, 2, 0)
- MovementLoopAddLocation(NPC, 41.22, -0.33, -190.22, 2, 0)
- MovementLoopAddLocation(NPC, 27.07, -0.43, -190.57, 2, 0)
- MovementLoopAddLocation(NPC, 25.83, -0.08, -186.77, 2, 0)
- MovementLoopAddLocation(NPC, 20.26, -0.08, -183.88, 2, 0)
- MovementLoopAddLocation(NPC, 18.55, -0.08, -183.15, 2, 0)
- MovementLoopAddLocation(NPC, 8.43, -0.08, -182.85, 2, 0)
- MovementLoopAddLocation(NPC, 8.29, -0.08, -190.09, 2, 0)
- MovementLoopAddLocation(NPC, 5.99, -0.08, -195.62, 2, 0)
- end
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