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- --[[
- Script Name : bloodsaber_adept4.lua
- Script Purpose : Waypoint Path for bloodsaber_adept4.lua
- Script Author : Devn00b
- Script Date : 06/14/2020 03:22:35 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 9
- local hp1 = 2360
- local power1 = 1085
- local difficulty2 = 9
- local hp2 = 2730
- local power2 = 1205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 50.3, -0.7, -180.52, 2, 0)
- MovementLoopAddLocation(NPC, 49.5, -0.7, -185.44, 2, 0)
- MovementLoopAddLocation(NPC, 47.48, -0.7, -188.92, 2, 0)
- MovementLoopAddLocation(NPC, 44.12, -0.7, -191.62, 2, 0)
- MovementLoopAddLocation(NPC, 39.94, -0.7, -192.2, 2, 0)
- MovementLoopAddLocation(NPC, 17.24, -0.7, -192.64, 2, 0)
- MovementLoopAddLocation(NPC, 13.07, -0.64, -194.86, 2, 0)
- MovementLoopAddLocation(NPC, 12.75, -0.7, -199.12, 2, 0)
- MovementLoopAddLocation(NPC, 13.02, -0.7, -203.78, 2, 0)
- MovementLoopAddLocation(NPC, 13.01, -0.7, -197.54, 2, 0)
- MovementLoopAddLocation(NPC, 13.86, -0.83, -194, 2, 0)
- MovementLoopAddLocation(NPC, 17.78, -0.7, -192.34, 2, 0)
- MovementLoopAddLocation(NPC, 42, -0.7, -192.05, 2, 0)
- MovementLoopAddLocation(NPC, 46.62, -0.7, -190.1, 2, 0)
- MovementLoopAddLocation(NPC, 49.04, -0.7, -184.69, 2, 0)
- MovementLoopAddLocation(NPC, 49.84, -0.7, -177.32, 2, 0)
- MovementLoopAddLocation(NPC, 53.04, -0.7, -170.89, 2, 0)
- MovementLoopAddLocation(NPC, 56.96, -0.7, -169.17, 2, 0)
- MovementLoopAddLocation(NPC, 62.12, -0.7, -168.81, 2, 0)
- MovementLoopAddLocation(NPC, 84.85, -0.7, -168.58, 2, 0)
- MovementLoopAddLocation(NPC, 88.3, -0.7, -172.57, 2, 0)
- MovementLoopAddLocation(NPC, 89.37, -0.7, -182.14, 2, 0)
- MovementLoopAddLocation(NPC, 88.3, -0.7, -172.57, 2, 0)
- MovementLoopAddLocation(NPC, 84.85, -0.7, -168.58, 2, 0)
- MovementLoopAddLocation(NPC, 62.12, -0.7, -168.81, 2, 0)
- MovementLoopAddLocation(NPC, 56.96, -0.7, -169.17, 2, 0)
- MovementLoopAddLocation(NPC, 53.04, -0.7, -170.89, 2, 0)
- MovementLoopAddLocation(NPC, 49.84, -0.7, -177.32, 2, 0)
- MovementLoopAddLocation(NPC, 49.04, -0.7, -184.69, 2, 0)
- MovementLoopAddLocation(NPC, 46.62, -0.7, -190.1, 2, 0)
- MovementLoopAddLocation(NPC, 42, -0.7, -192.05, 2, 0)
- MovementLoopAddLocation(NPC, 17.78, -0.7, -192.34, 2, 0)
- MovementLoopAddLocation(NPC, 13.86, -0.83, -194, 2, 0)
- MovementLoopAddLocation(NPC, 13.01, -0.7, -197.54, 2, 0)
- MovementLoopAddLocation(NPC, 13.02, -0.7, -203.78, 2, 0)
- MovementLoopAddLocation(NPC, 12.75, -0.7, -199.12, 2, 0)
- MovementLoopAddLocation(NPC, 13.07, -0.64, -194.86, 2, 0)
- MovementLoopAddLocation(NPC, 17.24, -0.7, -192.64, 2, 0)
- MovementLoopAddLocation(NPC, 39.94, -0.7, -192.2, 2, 0)
- MovementLoopAddLocation(NPC, 44.12, -0.7, -191.62, 2, 0)
- MovementLoopAddLocation(NPC, 47.48, -0.7, -188.92, 2, 0)
- MovementLoopAddLocation(NPC, 49.5, -0.7, -185.44, 2, 0)
- MovementLoopAddLocation(NPC, 50.3, -0.7, -180.52, 2, 0)
- end
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