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- --[[
- Script Name : festering_zombie7.lua
- Script Purpose : Waypoint Path for festering_zombie7.lua
- Script Author : Devn00b
- Script Date : 06/26/2020 04:04:12 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 765
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 890
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 220.69, -6.83, -119.9, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.51, -6.83, -121.76, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.61, -6.87, -115.1, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.51, -6.79, -121.41, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.43, -6.81, -115.38, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 220.57, -6.81, -117.09, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 217.53, -6.73, -120.16, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.41, -6.83, -122.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.28, -6.73, -117.06, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 216.98, -6.78, -116.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.14, -6.87, -118.06, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.22, -6.72, -117.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.24, -6.78, -118.84, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.7, -6.81, -121.48, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 216.5, -6.78, -116.4, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.38, -6.82, -115.91, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 216.5, -6.78, -116.4, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.7, -6.81, -121.48, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.24, -6.78, -118.84, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.22, -6.72, -117.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.14, -6.87, -118.06, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 216.98, -6.78, -116.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 222.28, -6.73, -117.06, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.41, -6.83, -122.22, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 217.53, -6.73, -120.16, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 220.57, -6.81, -117.09, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.43, -6.81, -115.38, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 218.51, -6.79, -121.41, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.61, -6.87, -115.1, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 219.51, -6.83, -121.76, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 220.69, -6.83, -119.9, 2, math.random(0,15))
- end
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