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- --[[
- Script Name : infected_grave_scorpius.lua
- Script Purpose : Waypoint Path for infected_grave_scorpius.lua
- Script Author : Devn00b
- Script Date : 06/24/2020 03:02:07 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 128.96, 0.03, -153.38, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 132.75, 0.08, -153.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 128.75, 0.05, -160.07, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 133.16, 0.03, -160.31, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 128.02, 0.01, -166.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 114.61, 0.01, -165.85, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 109.06, 0.06, -175.7, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 107.88, 0.06, -170.71, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 116.2, 0.01, -170.58, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 113.93, 0, -165.98, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 122.46, 0.09, -168.05, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 125.09, 0.07, -163.36, 2, math.random(0,15))
- end
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