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- --[[
- Script Name : infected_grave_scorpius4.lua
- Script Purpose : Waypoint Path for infected_grave_scorpius4.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 06:49:05 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 253.45, -6.98, -39.13, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 234.51, -7.04, -39.38, 2, 0)
- MovementLoopAddLocation(NPC, 230.09, -6.95, -42.26, 2, 0)
- MovementLoopAddLocation(NPC, 215.46, -7, -53.8, 2, 0)
- MovementLoopAddLocation(NPC, 197.09, -6.9, -53.62, 2, 0)
- MovementLoopAddLocation(NPC, 199.45, -6.45, -68.61, 2, 0)
- MovementLoopAddLocation(NPC, 200.09, -7.04, -92.81, 2, 0)
- MovementLoopAddLocation(NPC, 207.27, -6.96, -92.5, 2, 0)
- MovementLoopAddLocation(NPC, 208.09, -6.75, -82.3, 2, 0)
- MovementLoopAddLocation(NPC, 211.1, -6.84, -79.59, 2, 0)
- MovementLoopAddLocation(NPC, 216.61, -6.84, -78.47, 2, 0)
- MovementLoopAddLocation(NPC, 220.33, -6.82, -79.58, 2, 0)
- MovementLoopAddLocation(NPC, 221.2, -6.32, -83.49, 2, 0)
- MovementLoopAddLocation(NPC, 221.17, -6.9, -104.41, 2, 0)
- MovementLoopAddLocation(NPC, 202.89, -6.83, -121.04, 2, 0)
- MovementLoopAddLocation(NPC, 197.62, -7.06, -120.88, 2, 0)
- MovementLoopAddLocation(NPC, 184.78, -7.02, -107.87, 2, 0)
- MovementLoopAddLocation(NPC, 158.42, -6.32, -107.14, 2, 0)
- MovementLoopAddLocation(NPC, 149.17, -6.98, -101.53, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 158.42, -6.32, -107.14, 2, 0)
- MovementLoopAddLocation(NPC, 184.78, -7.02, -107.87, 2, 0)
- MovementLoopAddLocation(NPC, 197.62, -7.06, -120.88, 2, 0)
- MovementLoopAddLocation(NPC, 202.89, -6.83, -121.04, 2, 0)
- MovementLoopAddLocation(NPC, 221.17, -6.9, -104.41, 2, 0)
- MovementLoopAddLocation(NPC, 221.2, -6.32, -83.49, 2, 0)
- MovementLoopAddLocation(NPC, 220.33, -6.82, -79.58, 2, 0)
- MovementLoopAddLocation(NPC, 216.61, -6.84, -78.47, 2, 0)
- MovementLoopAddLocation(NPC, 211.1, -6.84, -79.59, 2, 0)
- MovementLoopAddLocation(NPC, 208.09, -6.75, -82.3, 2, 0)
- MovementLoopAddLocation(NPC, 207.27, -6.96, -92.5, 2, 0)
- MovementLoopAddLocation(NPC, 200.09, -7.04, -92.81, 2, 0)
- MovementLoopAddLocation(NPC, 199.45, -6.45, -68.61, 2, 0)
- MovementLoopAddLocation(NPC, 197.09, -6.9, -53.62, 2, 0)
- MovementLoopAddLocation(NPC, 215.46, -7, -53.8, 2, 0)
- MovementLoopAddLocation(NPC, 230.09, -6.95, -42.26, 2, 0)
- MovementLoopAddLocation(NPC, 234.51, -7.04, -39.38, 2, 0)
- MovementLoopAddLocation(NPC, 253.45, -6.98, -39.13, 2, math.random(0,15))
- end
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