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- --[[
- Script Name : shriller2.lua
- Script Purpose : Waypoint Path for shriller2.lua
- Script Author : Devn00b
- Script Date : 06/26/2020 03:50:59 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 169.22, -6.93, -185.05, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 170.3, -7.01, -174.69, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 172.44, -7.07, -166.4, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 194.23, -6.5, -162.51, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 209.18, -6.99, -168.71, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 209.52, -7.06, -186.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 225.14, -6.98, -202.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 249.57, -6.94, -203.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 256.21, -6.94, -201.95, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 259.37, -7, -192.57, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 250.05, -7, -181.13, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 246.46, -6.86, -161.98, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.7, -6.86, -154.96, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.78, -6.86, -148.74, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 243.09, -6.86, -133.32, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 243.18, -6.66, -122.87, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 244.93, -6.86, -107.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 235.37, -6.86, -106.55, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 234.51, -6.86, -91.53, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 222.6, -6.82, -91.54, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 221.44, -6.84, -106.48, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 206.54, -6.83, -116.58, 2, math.random(0,5))
- end
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