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- --[[
- Script Name : tomb_guard3.lua
- Script Purpose : Waypoint Path for tomb_guard3.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 01:44:41 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 795
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 920
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 76.29, 0, -10.57, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 78.35, 0, -10.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 75.14, 0.05, -13.94, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 78.11, 0, -10.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 76.29, 0, -10.52, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 77.98, 0.06, -30.51, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 75.8, 0, -11.4, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 77.98, 0.06, -30.51, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 76.29, 0, -10.52, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 78.11, 0, -10.78, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 75.14, 0.05, -13.94, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 78.35, 0, -10.15, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 76.29, 0, -10.57, 2, math.random(0,15))
- end
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