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- --[[
- Script Name : tomb_guard4.lua
- Script Purpose : Waypoint Path for tomb_guard4.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 01:50:50 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =15
- local level2 = 16
- local difficulty1 = 2
- local hp1 = 290
- local power1 = 100
- local difficulty2 = 2
- local hp2 = 345
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.76, 0.26, -15.81, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 66.32, -0.03, -20.63, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.56, 0.05, -17.1, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 68.37, -0.03, -17.44, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.02, 0.01, -20.35, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.15, 0.12, -15.33, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 69.01, 0.19, -15.31, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 71.27, 0, -19.32, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.31, -0.09, -18.34, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.77, 0.03, -17.51, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 65.81, -0.04, -20.81, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 67.53, -0.03, -16.96, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.99, 0.06, -16.61, 2, math.random(0,15))
- MovementLoopAddLocation(NPC, 70.57, 0, -20.2, 2, math.random(0,15))
- end
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