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- --[[
- Script Name : tomb_priest3.lua
- Script Purpose : Waypoint Path for tomb_priest3.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 09:13:17 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =14
- local level2 = 15
- local difficulty1 = 6
- local hp1 = 765
- local power1 = 240
- local difficulty2 = 6
- local hp2 = 890
- local power2 = 270
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 235.49, 0.77, -156.88, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 237.97, 0, -173.39, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 237.84, 0, -155.82, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 234.62, 0, -162.08, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 232.86, 0.01, -155.09, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 234.62, 0, -162.08, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 237.84, 0, -155.82, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 237.97, 0, -173.39, 2, math.random(0,7))
- MovementLoopAddLocation(NPC, 235.49, 0.77, -156.88, 2, math.random(0,7))
- end
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