1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677 |
- --[[
- Script Name : tomb_sentry7.lua
- Script Purpose : Waypoint Path for tomb_sentry7.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 09:29:49 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 249.58, -6.94, -205.29, 2, 0)
- MovementLoopAddLocation(NPC, 257.84, -6.92, -199.52, 2, 0)
- MovementLoopAddLocation(NPC, 257.44, -6.99, -191.06, 2, 0)
- MovementLoopAddLocation(NPC, 248.97, -7.02, -179.44, 2, 0)
- MovementLoopAddLocation(NPC, 248.76, -6.86, -156.3, 2, 0)
- MovementLoopAddLocation(NPC, 249.09, -7.01, -179.54, 2, 0)
- MovementLoopAddLocation(NPC, 258.79, -7.01, -192.51, 2, 0)
- MovementLoopAddLocation(NPC, 254.79, -6.94, -201.76, 2, 0)
- MovementLoopAddLocation(NPC, 250.05, -6.95, -204.71, 2, 0)
- MovementLoopAddLocation(NPC, 230.73, -7.01, -204.39, 2, 0)
- MovementLoopAddLocation(NPC, 223.44, -7.01, -202.18, 2, 0)
- MovementLoopAddLocation(NPC, 217.36, -7.08, -195.76, 2, 0)
- MovementLoopAddLocation(NPC, 211.36, -7, -188.59, 2, 0)
- MovementLoopAddLocation(NPC, 209.54, -6.99, -168.58, 2, 0)
- MovementLoopAddLocation(NPC, 198.54, -7.02, -162.91, 2, 0)
- MovementLoopAddLocation(NPC, 176.09, -7.03, -164.18, 2, 0)
- MovementLoopAddLocation(NPC, 168.96, -7.07, -175.95, 2, 0)
- MovementLoopAddLocation(NPC, 169.12, -6.93, -185.54, 2, 0)
- MovementLoopAddLocation(NPC, 168.96, -7.07, -175.95, 2, 0)
- MovementLoopAddLocation(NPC, 176.09, -7.03, -164.18, 2, 0)
- MovementLoopAddLocation(NPC, 198.54, -7.02, -162.91, 2, 0)
- MovementLoopAddLocation(NPC, 209.54, -6.99, -168.58, 2, 0)
- MovementLoopAddLocation(NPC, 211.36, -7, -188.59, 2, 0)
- MovementLoopAddLocation(NPC, 217.36, -7.08, -195.76, 2, 0)
- MovementLoopAddLocation(NPC, 223.44, -7.01, -202.18, 2, 0)
- MovementLoopAddLocation(NPC, 230.73, -7.01, -204.39, 2, 0)
- MovementLoopAddLocation(NPC, 250.05, -6.95, -204.71, 2, 0)
- MovementLoopAddLocation(NPC, 254.79, -6.94, -201.76, 2, 0)
- MovementLoopAddLocation(NPC, 258.79, -7.01, -192.51, 2, 0)
- MovementLoopAddLocation(NPC, 249.09, -7.01, -179.54, 2, 0)
- MovementLoopAddLocation(NPC, 248.76, -6.86, -156.3, 2, 0)
- MovementLoopAddLocation(NPC, 248.97, -7.02, -179.44, 2, 0)
- MovementLoopAddLocation(NPC, 257.44, -6.99, -191.06, 2, 0)
- MovementLoopAddLocation(NPC, 257.84, -6.92, -199.52, 2, 0)
- MovementLoopAddLocation(NPC, 249.58, -6.94, -205.29, 2, 0)
- end
|