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- --[[
- Script Name : tomb_sentry9.lua
- Script Purpose : Waypoint Path for tomb_sentry9.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 10:11:28 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =13
- local level2 = 14
- local difficulty1 = 6
- local hp1 = 680
- local power1 = 205
- local difficulty2 = 6
- local hp2 = 795
- local power2 = 240
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 200.62, -7.04, -164.48, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 208.23, -7.06, -170.97, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 209.05, -6.98, -174, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 209.77, -6.98, -189.12, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 217.9, -7.09, -197.18, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 228.18, -6.98, -201.25, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 231.96, -7.04, -203.05, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 251.8, -6.96, -203, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 256.03, -6.91, -200.72, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 255.89, -6.98, -193.9, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 253.84, -7.04, -186.97, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 249.56, -7.04, -178.18, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 248.59, -6.86, -171.64, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 237.92, -6.86, -170.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 237.77, -6.86, -157.36, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 237.92, -6.86, -170.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 248.59, -6.86, -171.64, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 249.56, -7.04, -178.18, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 253.84, -7.04, -186.97, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 255.89, -6.98, -193.9, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 256.03, -6.91, -200.72, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 251.8, -6.96, -203, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 231.96, -7.04, -203.05, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 228.18, -6.98, -201.25, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 217.9, -7.09, -197.18, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 209.77, -6.98, -189.12, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 209.05, -6.98, -174, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 208.23, -7.06, -170.97, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 200.62, -7.04, -164.48, 2, math.random(0,3))
- end
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