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- --[[
- Script Name : tomb_vermin13.lua
- Script Purpose : Waypoint Path for tomb_vermin13.lua
- Script Author : Devn00b
- Script Date : 06/19/2020 01:39:06 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 90.14, -0.08, -34.06, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.31, -0.13, -39.35, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.66, 0.1, -64.41, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 94.55, -0.1, -75.88, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 89.45, 0.05, -80.28, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 78.77, 0.59, -83.52, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 70.11, 0.09, -79.36, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 57.82, 0.54, -82.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 54.42, 0.05, -84.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.45, -0.09, -95.73, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 36.31, -0.01, -88.61, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 35.18, 0.12, -82.29, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 37.8, 0.54, -72.72, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 43.26, 0.58, -60.15, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 46.36, -0.06, -50.43, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 53.56, -0.06, -49.63, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 58.92, -0.08, -46.3, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 62.63, 0.03, -35.82, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 68.7, 0.1, -30.94, 2, math.random(0,5))
- MovementLoopAddLocation(NPC, 83.02, -0.06, -31.64, 2, math.random(0,5))
- end
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