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- --[[
- Script Name : SpawnScripts/antonica/SquireKivan.lua
- Script Author : Premierio015
- Script Date : 2021.08.08 07:08:53
- Script Purpose :
- :
- --]]
- local GettingTheAxe = 5334 -- Getting the Axe quest
- function spawn(NPC)
- ProvidesQuest(NPC, GettingTheAxe)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- if not HasQuest(Spawn, GettingTheAxe) and not HasCompletedQuest(Spawn, GettingTheAxe) then
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan000.mp3", "", "", 2734271826, 247332290, Spawn)
- AddConversationOption(conversation, "Who are you?", "Option1")
- AddConversationOption(conversation, "No thank you. I need to be going now.")
- AddConversationOption(conversation, "I need to leave, the smell of that soup is making me sick.")
- StartConversation(conversation, NPC, Spawn, "Are you hungry? I'm making soup.")
- elseif HasQuest(Spawn, GettingTheAxe) then
- if GetQuestStep(Spawn, GettingTheAxe) == 2 then
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan006.mp3", "", "", 3390324714, 548456268, Spawn)
- AddConversationOption(conversation, "Yes, here are the ten mining picks you asked for.", "Option5")
- end
- AddConversationOption(conversation, "No, not yet.")
- StartConversation(conversation, NPC, Spawn, "Did you find the Sabertooth's mine?")
- end
- end
- function Option1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan001.mp3", "", "", 4248655017, 1242656095, Spawn)
- AddConversationOption(conversation, "What is the Sabertooth clan?", "Option3")
- AddConversationOption(conversation, "Who is Sir Jeager?", "Option2")
- AddConversationOption(conversation, "Ok, I need to be on my way now.")
- StartConversation(conversation, NPC, Spawn, "I'm Kivan, Sir Jeager's squire and faithful servant. We're here to fight the insidious Sabertooth clan.")
- end
- function Option2(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan002.mp3", "", "", 3336136995, 3800742023, Spawn)
- AddConversationOption(conversation, "If he's such a great leader, why was he assigned to do this alone?", "Option4")
- AddConversationOption(conversation, "What is the Sabertooth clan?", "Option3")
- AddConversationOption(conversation, "Ok, I need to be going now.")
- StartConversation(conversation, NPC, Spawn, "Sir Jeager is the most honorable of all the Royal Antonican Guards. He alone was assigned to fight off the Sabertooth clan. He's a leader among leaders and a brave soldier.")
- end
- function Option3(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan004.mp3", "", "", 235168551, 73943333, Spawn)
- AddConversationOption(conversation, "Why was Sir Jeager assigned the task of fighting these gnolls?", "Option4")
- AddConversationOption(conversation, "I must leave now.")
- StartConversation(conversation, NPC, Spawn, "They're a clan of vicious gnolls. They infest the hills around here, and at night they prey on the children of Qeynos. We must stop them!")
- end
- function Option4(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan003.mp3", "", "", 3360347325, 2913141517, Spawn)
- AddConversationOption(conversation, "Is there anything I can do to help?", "offer")
- AddConversationOption(conversation, "That's too bad.")
- StartConversation(conversation, NPC, Spawn, "It seems that politics and honesty do not mix. One of the Queen's advisors did not like something Sir Jeager said. So, here we are.")
- end
- function Option5(NPC, Spawn)
- SetStepComplete(Spawn, GettingTheAxe, 2)
- FaceTarget(NPC, Spawn)
- local conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/squire_kivan/antonica/squirekivan007.mp3", "", "", 1357752664, 1145030889, Spawn)
- AddConversationOption(conversation, "Ok, I will speak to him soon.", "Option11")
- StartConversation(conversation, NPC, Spawn, "Wonderful! I appreciate your help. I hope we can stop the gnolls before they become a greater threat to our people. I need to get back to my chores now. You must speak to Sir Jeager.")
- end
- function offer(NPC, Spawn)
- OfferQuest(NPC, Spawn, GettingTheAxe)
- end
- function respawn(NPC)
- spawn(NPC)
- end
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