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- --[[
- Script Name : crypt_substance12.lua
- Script Purpose : Waypoint Path for crypt_substance12.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 12:41:58 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 5
- local level2 = 6
- local difficulty1 = 6
- local hp1 = 130
- local power1 = 65
- local difficulty2 = 6
- local hp2 = 150
- local power2 = 80
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -182.74, -0.13, -189.32, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183, -0.04, -186.94, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.04, -0.09, -193.12, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.38, -0.09, -190.41, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.05, -0.12, -188.15, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.91, -0.18, -185.37, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.77, -0.02, -176.62, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.87, 0.26, -171.63, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.76, -0.31, -172.57, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.91, -0.36, -178.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.44, 0.48, -181.8, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.31, 0.54, -180.9, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -118.02, -0.12, -168.19, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.82, 0.44, -151.95, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -126.49, -0.07, -146.98, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.07, -0.06, -137.61, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -125.1, -0.12, -123.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.04, 0.54, -119.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -115.8, -0.08, -116.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -108.04, -0.11, -114.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -83.15, -0.09, -139.11, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -108.04, -0.11, -114.56, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -115.8, -0.08, -116.77, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -123.04, 0.54, -119.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -125.1, -0.12, -123.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -129.07, -0.06, -137.61, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -126.49, -0.07, -146.98, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -120.82, 0.44, -151.95, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -118.02, -0.12, -168.19, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -121.31, 0.54, -180.9, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -132.44, 0.48, -181.8, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.91, -0.36, -178.18, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -154.76, -0.31, -172.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -166.87, 0.26, -171.63, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.77, -0.02, -176.62, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.91, -0.18, -185.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.05, -0.12, -188.15, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.38, -0.09, -190.41, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.04, -0.09, -193.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183, -0.04, -186.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.74, -0.13, -189.32, 2, math.random(0,10))
- end
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