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- --[[
- Script Name : rifter_hatchling4.lua
- Script Purpose : Waypoint Path for rifter_hatchling4.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 02:39:03 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 7
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 215
- local power2 = 215
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -98.28, -0.11, -123.05, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -113.31, -0.11, -113.32, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.96, -0.09, -121.58, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -128.57, -0.1, -136.29, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.7, -0.08, -136.69, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -157.86, -0.06, -126.23, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -161.47, -0.03, -119.72, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -175.75, 1.17, -118.71, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -160.11, -0.11, -117.64, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -158.57, -0.02, -129.85, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -156.57, -0.11, -134.73, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -144.63, -0.03, -138.41, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -140.52, -0.03, -137.97, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -130.26, -0.02, -137.8, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -129.89, -0.03, -130.07, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -124.5, -0.08, -130.96, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -125.07, -0.09, -139.44, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -126.07, -0.05, -144.79, 2, math.random(0,20))
- MovementLoopAddLocation(NPC, -121.57, 0.38, -153.49, 2, math.random(0,20))
- end
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