1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798 |
- --[[
- Script Name : shriller18.lua
- Script Purpose : Waypoint Path for shriller18.lua
- Script Author : Devn00b
- Script Date : 05/13/2020 03:55:41 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 4
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 110
- local power1 = 55
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 65
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -148.04, 2, -143.71, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.03, 2, -147.34, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -142.64, 2, -142.69, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.3, 2, -147.61, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.55, 2, -146.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.33, 2, -142.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.93, 2, -142.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.92, 2, -142.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -146.08, 2, -138.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.37, 2, -136.01, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.22, 2, -110.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.97, 2, -96.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.96, 2, -84.22, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.04, 2, -72.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.58, 2, -72.79, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.5, 2, -66.63, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.79, 2, -59.81, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.15, 2, -48.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.98, 2, -33.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.7, 2, -36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.03, 2, -44.58, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.81, 2, -43.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -192.33, 2, -53.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.83, 2, -58.92, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.72, 2, -61.5, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -201.38, 2, -63.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.32, 2, -58.08, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -202.09, 2, -57.88, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -197.32, 2, -58.08, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -201.38, 2, -63.51, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -196.72, 2, -61.5, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.83, 2, -58.92, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -192.33, 2, -53.85, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.81, 2, -43.27, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.03, 2, -44.58, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.7, 2, -36, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.98, 2, -33.97, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -190.15, 2, -48.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.79, 2, -59.81, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -191.5, 2, -66.63, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -188.58, 2, -72.79, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.04, 2, -72.18, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.96, 2, -84.22, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -152.97, 2, -96.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.22, 2, -110.89, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -158.37, 2, -136.01, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -146.08, 2, -138.03, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.92,2, -142.55, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -147.93, 2, -142.44, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.33, 2, -142.38, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -145.55, 2, -146.09, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.3, 2, -147.61, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -142.64, 2, -142.69, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -143.03, 2, -147.34, 1, math.random(0,10))
- MovementLoopAddLocation(NPC, -148.04, 2, -143.71, 1, math.random(0,10))
- end
|